A companion to the TRON 2.0 Unofficial FAQ that provides up-to-date
news about the TRON 2.0 gaming community and TRON in general.





If you're having trouble with the TRON 2.0: Killer App Mod
Read this Troubleshooting Guide




TRON Evolution - Some Early Predictions

By TronFAQ on Thursday, November 25, 2010 at 11:29 PM
If you've been reading this site for any length of time, you've probably noticed that I've said very little about TRON Evolution for the last year. Why is that, you might ask.

Out of fairness to the game, I've been waiting until the last possible moment prior to release, before forming an opinion. I think I've seen enough previews now, to draw an accurate conclusion about the quality of the title. Evolution is scheduled to be released tomorrow (November 26th, 2010) in the UK and possibly most of Europe. (I've found conflicting information as to whether it's just the UK, or a broader European release. So it's not clear at this point.) The North American release date is December 7th, 2010.

Frankly, I don't understand the reasoning behind the staggered release schedule because it's practically inviting people to pirate the game. In fact, the 360 version of Evolution was already pirated a couple of days ago. (So much for piracy only being a PC problem.)

There's also Battle Grids for the Wii, which is a completely different game from Evolution for the PC, Xbox 360, and PS3. And there are also DS and PSP versions, which are again different.

But let's now take a look at a couple of videos that preview Evolution.


After seeing that, you're probably thinking: "OMFG, this game is going to own!" Yeah, of course it looks awesome. It's a pre-rendered animation done by Digital Domain, who did the CGI on TRON Legacy. But it's not actual gameplay, so it's useless as a means to base any kind of informed opinion.

Let's take a look at Giant Bomb's preview instead. It's a whole half-hour of real gameplay. But be warned that the preview spoils a fair bit of the game.



Let's go over certain points in the video.
  • 00:20 - Disney/Propaganda decided to drop the "The Video Game" subtitle from TRON Evolution. Good call. Any game with "The Video Game" as part of its title sounds more than a little tacky.

  • 03:26 - Watch as the employee from Disney Interactive tries to do the parkour moves in order to progress through the level. Is that supposed to be fun? Having to make jumps with fairly precise aim and timing, and then having to do them again and again when you don't manage, doesn't look all that fun to me. A lot of players grumbled about the jumping puzzles in TRON 2.0. Now they've taken the worst part of the previous game, and made that the main gameplay mechanic throughout the entire Single Player campaign.

  • 3:43 - The game's director, Darren Hedges, reveals that there are around 9 levels in the game. (They're on Level 6 and he says they're roughly "two-thirds" of the way through.) Much later at the 17:54 mark, he mentions that total Single Player gameplay length is about 8 hours. This game is short.

  • 5:57 - Hedges makes a point about the player having all sorts of choice in Evolution, and then explains how in a particular area you can either jump up and hit a switch or stay below to hit the switch. That's meant as a good example of choice? Whether to hit a switch from above or below? Sorry, but the level progression still looks very linear to me.

  • 7:01 - Here we can see the other main game mechanic. Brawl style combat, from a third-person perspective. I prefer first-person, but could live with third-person if the gameplay makes up for it. Unfortunately, this brawling combat looks repetitive and boring. The AI seem like pushovers. Just mash the buttons, and beat the crap out of your opponents without having to think too much. The disc is auto-aim, so you have no fine control over it like you did in TRON 2.0. So not much skill or finesse required for disc combat. Also note the text hints on-screen. I hope there's an option to turn this hand-holding measure off.

  • 9:14 - Hedges mentions persistent player progression, where the player can take his or her skill level and abilities from the Single Player game into Multiplayer, and vice-versa. While this sounds cool in theory, I have to wonder how well it will work in practice. The game had better do player matchmaking based on the players' levels, or else matches in Multiplayer will not be very fun.

  • 15:30 - Here again, the Disney Interactive employee demoing the game falls to his death more than once. Jumping puzzles still aren't fun.

  • 19:00 - Hedges mentions that the energy strips on the walls are supposed to keep you constantly moving and progressing rather than "just, basically, walking into a room, plowing your way through - you know - a bunch of bad dudes, and then going to the next room and just repeating it ad infinitum". Well, how does this "high mobility system" prevent that? What a load of bafflegab. It doesn't change anything.

  • 22:33 - Hedges mentions how the PS3 version supports 3-D. What he neglects to mention is that the PC version also supports 3-D. But, honestly, how many people will have the 3-D TV or monitor and glasses, to take advantage of it? It's not a huge selling point at this time. It's really more of a marketing gimmick, than anything.

  • 23:07 - Here, Single Player Light Cycle gameplay is demoed. And, again it looks boring. It's entirely an on-rails experience. You're only allowed to go down a guided track, while explosions go off around you and structures collapse. So all you do is just dodge things, with the occasional opponent Light Cycle showing up. If that's all there is to riding Light Cycles, then it's not really impressive.

  • 25:08 - The DI employee mentions that 90 degree turns have been implemented for Light Cycles in Multiplayer. This was not originally the plan, and only because of fan protests did Propaganda add it at the last-minute. Kind of astonishing to believe they hadn't made it a priority earlier. Then they go on to gripe about how it was difficult to make it work with the physics middleware they're using, which is why they didn't do it sooner. They make it sound so difficult when it really isn't.

  • 27:01 - Now we're shown the Light Tank. While this game mechanic is simplistic as well, at least it will give players an immense sense of satisfaction when they go around blowing away enemies. This is one of the few parts demoed that actually looks like it could be fun.

Finally, at the end of the preview at the 30:32 mark, Hedges is asked if he looked at what came before, when designing Evolution. He mentions TRON 2.0, shareware TRON games, and reading up on what fandom said they wanted.

Indeed, TRON Evolution looks like a game that made a shopping list of must-have features. Those features read pretty closely to a wish list I compiled years ago. But unfortunately, along with implementing what fans wished for: Propaganda also went shopping for what they thought were "cool" features in other current games and ripped them off, in an effort to be trendy and to create what they desperately hope is the recipe for a very successful game.

TRON is not Prince of Persia. TRON is not Mirror's Edge. TRON is not Assassin's Creed. TRON is not Spiderman: Shattered Dimensions. TRON is not Enter the Matrix.

TRON is TRON. Instead of focusing alone on the strengths of what makes TRON unique (Light Cycles, Recognizers, Tanks, pure Disc Combat), they crammed in all these other gameplay elements that fit uneasily into the TRON universe and instead seem forced.

I think Spoony summed up best in his video preview a lot of people's reactions (and certainly mine) when he essentially said: "Parkour? In TRON? No. Just . . . no." This isn't the first time Propaganda has blatantly ripped off other sources, as Yahtzee explains (video is NSFW). The developers try to justify these "borrowed" gameplay elements at the end of this article, but it sounds like they're really reaching when they come up with reasons as justification.

TRON Evolution doesn't look like it will be the kind of game that I'll enjoy much. It's all about being cool and edgy, with lots of sprawling combat and not much else. It has none of the charm or sense of wonder that TRON 2.0 had. The only positive things I can say are that the environments (graphics) look very good, the Light Tank sections look like they could be fun, and Multiplayer seems as if it could be promising. That's about it.

And I think a lot of fans will agree. Particularly those who like old-school TRON. Disney, naturally, is saying and hoping that Evolution will be a huge hit. Of course they would say that, what else would they say? But I'm going out on a limb to predict that Evolution won't be a great success.

Sure, it will probably sell decently. At least one million copies. Which seems to be the minimum required not to be a complete "failure" in today's market. It gets to ride on the coattails of TRON Legacy and has the massive marketing hype machine of the film behind it, after all. Something that TRON 2.0 didn't have, and it went under most people's radars unappreciated as a result.

Disney's Interactive division had some more management shake-ups and has been seeing losses for a long time. TRON Evolution won't change that. It won't be a big hit.

Meanwhile, the film itself - TRON Legacy - should be a box office smash.

November 26th, 2010 UPDATE: Disney Interactive has delayed the PC release of TRON Evolution in the UK until an unspecified date in December. (Scroll to the bottom of this article for the news.) I imagine it will be December 7th, the same date as the release in North America. Unless Disney pulls the same stunt here too, and delays it again. How did I know they would pull this crap? Thanks to fellow LDSO member Win3K for the news.
 

No Blu-ray TRON Release In 2010, Either

By TronFAQ at 10:29 PM
Early last year, I predicted correctly that the Blu-ray remaster of TRON would not be released in 2009. And I think it's safe to say, that it won't be coming out in 2010, either.

The Blu-ray edition of TRON was originally supposed to appear either shortly before, or at, the release of TRON Legacy in theaters. But once we reached late October/early November with still no word of a Blu-ray release, Disney's silence on the matter was speaking volumes.

The reason for the change in plan, is apparently due to a screening of the film during the summer at Disneyland that Disney executives attended, as detailed over at Blue Sky Disney. The audience reaction was negative. People laughed at the film and thought it looked extremely dated.

I don't know that I agree with Disney's decision to hold back the Blu-ray release until 2011, particularly if they based their decision on a single screening. One negative reaction isn't really enough of a sample to be accurately representative of audiences as a whole. It comes across as a bit of a knee-jerk response.

But we will see the Blu-ray release eventually, which is all I guess really matters. It will now be released at the same time as TRON Legacy is released on Blu-ray. Steven Lisberger, director of the original TRON, has done work on the remaster and comments on it toward the middle of the following video from Collider.com.

 

TRON 2.0: Killer App Mod Help And Troubleshooting Guide

By TronFAQ on Saturday, November 20, 2010 at 7:56 AM
I've been seeing a lot of people doing Google searches, trying to find help when they have problems with the Killer App Mod. (You would think they'd read the ModDB site page or the documentation that comes with the mod, that already has troubleshooting advice in it. Or try to contact the creators when they have difficulties. But I guess people are impatient.)

Anyway, rather than have troubleshooting advice scattered through various sites, I'm going to collect all the advice together into one concise article.

This article is a work in progress, and will be edited from time to time to update and/or improve the information contained within it.



LAST UPDATED November 5th, 2014

Q: When I use the mod, widescreen doesn't work. How can I fix this?

A: First, before installing the mod, make sure you are correctly identifying the aspect ratio and resolution your monitor is capable of.

Popular aspect ratios and resolutions:
  • 4:3 (640x480, 800x600, 1024x768, 1280x960, 1600x1200)
  • 5:4 (1280x1024)
  • 16:9 (1280x720 aka 720p, 1360x768, 1920x1080 aka 1080p)
  • 16:10 (1200x800, 1440x900, 1680x1050, 1920x1200, 2560x1600)
Once you've determined your aspect ratio and desktop resolution, select them during the installation of the mod when it asks for this information.

After the mod has been installed and you run the game: if from the TRON 2.0 main menu you go to Options > Display, the game will reset the resolution back down to 640x480. You will not be able to select any resolution that isn't in 4:3 aspect ratio, because the game does not allow you to choose them. (This is something that will be remedied in the upcoming v1.2 of the Killer App Mod.)

If this happens, quit the game and run the TRON 2.0 game launcher, then click the Display button. You will be able to select your non-4:3 widescreen resolution there, starting with v1.1a of the mod.



If the game is still not correctly displaying in widescreen, you might need to alter your GPU Scaling settings in the Nvidia Forceware or AMD/ATI Catalyst control panel.

Here are links to guides on how to change your GPU Scaling settings:

Turning on Nvidia GPU scaling (change setting to Aspect ratio)
Turning on AMD/ATI GPU scaling (change setting to Maintain aspect ratio)

In both cases, the selection you need to choose may be blanked out. To fix this, temporarily lower your desktop resolution at least one setting below your current one. Then when you go back to the control panel, the option should be selectable. After making the change, return to your original desktop resolution. The setting might not appear to stick, but it should still be working. This is a flaw in both Nvidia's and AMD/ATI's drivers.

It's also possible that your monitor has an aspect ratio setting. This feature is sometimes called 1:1 pixel mapping. If your video card is set to use GPU scaling, this monitor feature should be turned off. Or, if your video card isn't using GPU scaling, then you will probably want to turn this feature on. But don't have both on at the same time.


If none of the above has helped, be aware that recent Nvidia drivers have had problems with correctly displaying games without "black bars" even when the Aspect ratio setting is used. Read this message topic to learn more details.



Q: After installing the game, when I run it: it either crashes or I can hear music but I'm getting a blank or black screen. What can I do to fix this?

A: Locate your TRON 2.0 folder in the Windows Explorer and go inside it. If you installed the CD/DVD version of the game to the default location, it will be at:


C:\Program Files\Buena Vista Interactive\Tron 2.0
(Windows XP/Vista/7/8 32-bit)

   OR

C:\Program Files (x86)\Buena Vista Interactive\Tron 2.0
(Vista/7/8 64-bit)


If you installed the Steam version of the game to the default location, it will be at:

C:\Program Files\Steam\SteamApps\common\Tron 2.0
(Windows XP/Vista/7/8 32-bit)

   OR

C:\Program Files (x86)\Steam\SteamApps\common\Tron 2.0
(Vista/7/8 64-bit)


In your TRON 2.0 folder, highlight Lithtech.exe, and click the right mouse button. Click Properties, choose the Compatibility tab, put a checkmark in the box beside Disable desktop composition (Windows Vista and 7 only), and/or set Compatibility mode to Windows XP SP2 or 98. A few people have reported that this helps.

Another thing to try, is hitting the Esc key a few times. Sometimes the game will get "stuck" when displaying the introductory videos and hitting Esc will skip them. This might take you to the main menu. If you click the Options button in the TRON 2.0 game launcher, there is a setting called Disable Movies that allows you to turn off the introductory videos.

Before installing the Killer App Mod, you should install the Unofficial v1.042 Patch rather than the Official one. The Official Patch still uses copy protection that does a disc check, which doesn't work so well for some people on newer versions of Windows like Vista/7/8. Note that the Killer App Mod adds Français/Deutsch/Italiano/Español language support to the Unofficial Patch.

DO NOT patch the game or use any kind of No-CD crack AFTER the Killer App Mod is installed. This will prevent the game from running at all. A No-CD crack is not necessary, because the Unofficial Patch recommended during the mod installation eliminates the disc check.


If none of the above works, visit this message topic. Download the file mentioned and run the registry script. But only do this as a last resort if the other suggestion didn't help. It forces TRON 2.0 to reset all its settings, and you will lose your preferences that you set in the game.



Q: I can't get the Killer App Mod to install at all. The installer crashes during installation. What can I do?

A: First, simply try restarting Windows and attempt installation again.

If this does not work, try installing the mod in Windows Safe Mode. Restart the computer, and before the Windows bootup logo appears, hit the F8 key on the keyboard. This will bring up a menu. Choose Safe Mode. When you reach the desktop, run the installer again.

In the case of Windows 8, the F8 key alone no longer works when booting. You must press the Shift key and F8 at the same time.

If the installer complains that a previous version of the mod is installed, say Yes to deleting the mod folder.

Note that the installer will require approximately 2.5GB of hard drive space in order to install the mod. (1.5GB for installed files, and 1GB temporary space during installation.)



Q: When I try to install the mod, my anti-virus quarantines or deletes some or all of the Killer App Mod installer files. (This may also happen silently, without the anti-virus notifying you.) Should I be worried?

A: No, the Killer App Mod installer absolutely does not contain any kind of virus. Your anti-virus program is giving you what's known as a false positive. Some anti-viruses are overzealous and incorrectly identify the compression used on the installer, or its patching activities, as suspicious.

Here's a link to an online virus scan site, to which the Killer App Mod installer runtime was submitted for scanning. The site reported the setup program as being clean.

Setup - Virustotal result



Q: I noticed that while the gameplay, menus, etc. are working properly in widescreen, the cutscenes are not. What's wrong?

A: See the previous answer. Your anti-virus may have quarantined or deleted the part of the installer responsible for patching the game, so that the cutscenes would display correctly. You will probably need to uninstall the mod and then reinstall it again. When you reinstall, temporarily disable your anti-virus.

If you are concerned about disabling your anti-virus, look at the links in the previous answer to online virus scans. They reported the mod installer runtime as being clean.



Q: When I try to manage my subroutines in the System Memory screen (accessed by hitting the F1 key), if I place my cursor on top of a subroutine it doesn't highlight. I have to move the cursor slightly off to the side, to get it to highlight. Why is this happening?

A: This occurs when playing at 16:9 and 16:10 widescreen resolutions (more noticeable in 16:9 aspect). Although most of the changes needed for TRON 2.0 to work in widescreen resolutions were successfully implemented, this particular issue was a challenge to resolve and is true for both v1.1 and v1.1a of the Killer App Mod. However, in the upcoming v1.2 of the mod, this issue has been fixed and will no longer occur.

A tip to help make managing subroutines a bit less difficult, is to click the right mouse button on a subroutine. Rather than left click, and drag it around. Clicking the right mouse button will cause the subroutine to jump in or out of Jet's memory ring. Using the mouse scroll wheel will allow you to cycle through the subroutines in each of the three subroutine libraries, rather than having to click on the arrows, which will make finding subroutines hidden off-screen much easier.



Q: The game used to work with the mod installed, but now it keeps crashing. Why has it suddenly stopped working?

A: Unfortunately, a bug has been discovered in the Mod Manager. When it edits the game's configuration files, it sometimes removes a space or newline by mistake. Entries in the config files then get mashed together, and the game doesn't do error checking so it just crashes with Error copying file cres.dll, Could not init CircuitButeMgr, Couldn't initialize DebrisMgr, or a Client MFC error.

If you see the messages Error copying file cres.dll, Could not init CircuitButeMgr, or Couldn't initialize DebrisMgr, then just use the TRON 2.0 game launcher to run the game instead. This should solve the problem.

If you get a Client MFC error, look for the following files in the Windows Explorer if you installed the CD/DVD version of the game to the default location:


C:\Program Files\Buena Vista Interactive\Tron 2.0\Profiles\ProfileName.txt
C:\Program Files\Buena Vista Interactive\Tron 2.0\Profiles\_ProfileName.txt

(Windows XP/Vista/7/8 32-bit)

   OR

C:\Program Files (x86)\Buena Vista Interactive\Tron 2.0\Profiles\ProfileName.txt
C:\Program Files (x86)\Buena Vista Interactive\Tron 2.0\Profiles\_ProfileName.txt

(Vista/7/8 64-bit)


Look for the following files if you installed the Steam version of the game to the default location:

C:\Program Files\Steam\SteamApps\common\Tron 2.0\Profiles\ProfileName.txt
C:\Program Files\Steam\SteamApps\common\Tron 2.0\Profiles\_ProfileName.txt

(Windows XP/Vista/7/8 32-bit)

   OR

C:\Program Files (x86)\Steam\SteamApps\common\Tron 2.0\Profiles\ProfileName.txt
C:\Program Files (x86)\Steam\SteamApps\common\Tron 2.0\Profiles\_ProfileName.txt

(Vista/7/8 64-bit)


Where ProfileName is the name of the current player profile you are using in the game. The defaults will be Player.txt and _Player.txt.

Load both files into a text editor, and look for the following entries in both the ProfileName.txt and _ProfileName.txt files:

PlayerModel = xxPlayerName = "PlayerName"

Change them to this, and save the changes in both files:

PlayerModel = xx
PlayerName = "PlayerName"


By separating the entries on to different lines, the game will no longer crash. The xx represents a number you will see in the files, and PlayerName represents the player name that you have chosen for yourself.

This issue with the Mod Manager will be fixed in the upcoming v1.2 of the Killer App Mod.



Q: When I try to load my saved games with the mod active, the game crashes. What's happening?

A: The Killer App Mod updates and patches the game enough, so that older saved game files won't work any more. You need to start over with a new game. The mod fixes some problems with the Single Player missions and adds some minor enhancements, so you will probably want to start over anyway to enjoy the improved experience.



Q: In the Single Player Light Cycle section of the game, I can't access all of the Light Cycle colors. The original colors are locked, and it seems as though the new colors added by the mod are locked as well. How can I access them?

A: By default, the mod locks the original Light Cycle colors and provides new Light Cycle colors that are unlocked. When you go to choose your color, it might seem as if all the colors are locked. But if you click the left arrow to loop to the end of the color selections, you'll see that there are actually colors that are selectable. They just aren't at the start of the list.

If all the colors are actually locked, then something has gone wrong. Try running the Killer App Mod manager and make sure that the program shows New Light Cycles Unlocked. If not, place an X in the box beside it.

If you change your Player Profile name after the mod is installed, it will cause the Light Cycles to become locked again and you will get the error message The player profile PlayerName.txt could not be found. Where PlayerName is the name of your current profile. If you want to change your profile name, do it before installing the mod. If you change your profile back to the default Player, the error message will stop appearing and the Light Cycles will be unlocked again.

Note that this does not affect Multiplayer. All Light Cycle colors, both original and new, are always available there.



Q: I'm getting all sorts of graphical glitches, such as transparent or missing items (like the Light Cycle floor grid) or corrupted geometry. Is the mod causing this?

A: No.

On AMD/ATI cards, an anti-aliasing setting can cause geometry to become transparent when it shouldn't be, or even disappear altogether. While with Nvidia cards, recent Forceware drivers are not always working well with TRON 2.0. The graphic anomalies on Nvidia cards are confirmed both by myself, and independently verified by Stevedroid in this topic, to happen whether or not the Killer App Mod is installed and active.

If you own an AMD/ATI card
Change the Anti-Aliasing type from Adaptive to one of the others in the Catalyst control panel. This will cure transparent or missing geometry.

If you own an Nvidia card
There is currently nothing you can do to prevent the graphic anomalies except hit Alt-Tab to leave the game and then hit Alt-Tab again to come back. This resets the game's renderer and should clear up the glitches.

Changing the Power management mode (under Manage 3D settings) in the Nvidia control panel to Prefer maximum performance, seems to help a little to improve loading times and slightly decrease the occurrence of glitches.

Also, be sure that your graphics card is not overheating. Download and install a utility like MSI Afterburner to check your video card's temperature. On average, a video card should not go above 80° degrees Celsius, though some cards can go as high as 100° degrees while continuing to operate normally. Check around to see what temperature is normal for your video card while operating under full load playing games.



Q: I'm getting some other strange glitches. For example, on the Primary Docking Port level, an E-mail Archive Bin or I/O Node is far above or below where I can reach it. Or in the later fCon themed levels, particularly Command Module, the game sometimes crashes. Is the mod causing this?

A: Once again, the answer is no. These also happen without the mod, and are game bugs that were not fixed in the last v1.042 patch for TRON 2.0.

The problem with an E-mail Archive Bin or I/O Node being too high or low occurs quite rarely. If it does, loading the Autosave for the current level or an earlier save from the previous level, and playing through the game again until you reach the same point should eliminate it.

As for the crashing on later fCon themed levels, it seems to happen most often when fighting DataWraiths. There is really nothing you can do about it, except save often and reload after the game crashes, so you can try to get past the crashes and finish the game.



Q: Sometimes when a level loads the game freezes/hangs, and I have to end the process Lithtech.exe from the Task Manager to exit the game. Is the mod causing this?

A: Again, no. This is a bug that has existed in the game, from before the mod was even released. Sometimes when loading a saved game multiple times in rapid succession, the game will hang. There is not much that can be done about this.



Q: When the animation of Jet appears on the main menu, he looks very strange and is partially black. Why is this?

A: From the game's main menu, go into Options > Performance > Display. If the Dynamic lights setting is turned off, then turn it on. This will alleviate the issue.



Q: I'm stuck on the third level (Program Integration). I used the Gold cheat, and Byte is now asking me to optimize a subroutine. I can't continue without optimizing, but it seems that all the subroutines are gold. What do I do now?

A: Even if you used the Gold cheat, one subroutine was deliberately left in Beta form. Precisely to prevent you from getting stuck at this point. Look for the Prankster Bit subroutine in the top subroutine library. This subroutine can be optimized and will allow you to continue.



Q: With the mod installed and active, I'm not able to connect to any servers in Multiplayer. Why is that happening?

A: Everyone must be using Version 1.1a of the mod in order to play together online. Even the server hosting the game must have the mod enabled.

If you have the mod but someone else does not, you will not be able to play against that person until you disable the mod or they download, install, and enable the mod.

LDSO does run Killer App Mod servers, but only on weekends. Every Friday evening to Sunday evening.

If there are no servers running the mod at the time you want to play: you will need to contact server operators and request that they start using the Killer App Mod, or host your own server.
 

Vote In The 2010 ModDB Mod Of The Year Awards

By TronFAQ on Monday, November 15, 2010 at 6:11 AM
The ModDB Mod of the Year awards are back again. If you're a member at ModDB, then vote for the Killer App Mod and User Error mods for the PC game TRON 2.0 if you liked them. Or even if you're not a member, vote anyway! We appreciate everyone's feedback on both mods so far. :)

Scroll down until you see the horizontal voting bar, and click the green button, on these pages:

http://www.moddb.com/mods/killer-app

http://www.moddb.com/mods/user-error

Just as a FYI: the long awaited update for User Error to add proper widescreen support is due soon. It should be done and released before the TRON Evolution game and TRON Legacy sequel are out.