A companion to the TRON 2.0 Unofficial FAQ that provides up-to-date
news about the TRON 2.0 gaming community and TRON in general.

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TRON 2.0: Killer App Mod v1.2 Preview Trailer 9 - Demonstrating Single Player Fixes

By TronFAQ on Thursday, January 17, 2019 at 1:54 AM

Eight levels in roughly 28 minutes. This second trailer showcases more of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2. (Some have been shown in previous trailers, but most are new.)

These are all the Single Player issues I've personally noticed, or had pointed out to me. (Some by Mister Julius. Thanks!) But I'm sure I've still missed a few.

The original plan was to do two trailers demoing all the Single Player fixes. But there's too much to fit into only two, and yet still keep them at a "reasonable" length. So there's going to be at least one more, after this second one.

You can see the first Single Player fixes trailer here.

One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).

Time stamps for notable changes and fixes:

Prisoner Bin level
  • 00:36 - Enhancement to opening cutscene for 16:9 aspect ratio (the actual player model not being visible while an "actor" version of Jet is doing the cutscene)
  • 02:30 - Empty prisoner cells can now be opened with permissions cheat
  • 03:05 - Encryption keys are difficult to destroy with certain weapons, this has been fixed (for the sake of Gold cheat users)
  • 05:03 - Added sound effect for force field (which was missing)
  • 05:59 - Fixed Exit Port beam missing beam splash and sound effects, textures in "socket" behind it dark and not panning

Transport Station level
  • 06:26 - Fixed Exit Port beam not having beam splash or sound effect
  • 06:53 - Fixed Exit Port textures in "socket" behind it being misaligned and not panning
  • 08:09 - Switches at energy bridge now work for permissions cheat users, and the switches more accurately reflect their current status
  • 10:46 - Fixed Mooring App switches not making any sounds, and added objective completion message when boarding transport

Primary Digitizing level
  • 11:49 - Fixed green light "leaking" into area where it shouldn't be visible
  • 12:17 - Fixed switches controlling bulkhead door (right before Ma3a) not being in sync with each other
  • 13:04 - Fixed Ma3a referring to the player as "Jet" too early (instead of "Alan Two")
Ma3a should not be saying "Jet" when he frees her from her dock, and in fact she goes back to saying "Alan Two" in a cutscene right after this. It's not until the next level that Jet asks Ma3a to refer to him by his real name, instead of his User name. From that point on, Ma3a then calls him "Jet".
  • 13:17 - Fixed missing build point and objective notifications when Exit Port is reached
  • 13:33 - Fixed missing Exit Port base and beam activation sound happening too early

Alan's Desktop PC level
  • 13:53 - Enhancements to video archive cutscene for 16:9 aspect ratio (Popoff is more visible at start, she doesn't "pop in" when she begins moving, and camera pans instead of "jumping")
  • 15:58 - Second I/O Node can no longer be interacted with, and task list hint about where to go added
Players often get stuck on this level, when Ma3a says "activate the I/O Node". There's an I/O Node right there in front of them both, but it doesn't respond when used (and the player doesn't normally have the permissions needed to use it).

There's another I/O Node on the opposite side of the COM Port puzzle area. This first one, is the one that's meant to be used. In order to reduce confusion: the second I/O Node can no longer be interacted with at all, and it doesn't show that you need missing permissions any more. This is to tip off the player that this I/O Node is useless. A hint about needing to use the I/O Node by the "COM Port configuration panel" has also been added to Jet's task list.

Why not remove the I/O Node completely? (Which is what the Xbox version of TRON 2.0 did.) Or how about allowing the player to use either one? The latter was something I considered doing, but changed my mind.

I didn't do either, because: when you're using the first I/O Node, and Ma3a is communicating with you, how is she doing it? That's right, she's using that second "useless" I/O Node. Removing it or letting the player use it makes no narrative sense.

  • 16:27 - Silenced distracting beam sounds during I/O Node use, and restored unused Archive Stack help file
  • 17:45 - Restored unused Power Router help file and created artwork for it (since it was missing)
  • 18:24 - Fixed missing build point and objective notifications on exiting level, sound effect missing, beam splash being too opaque
Power Regulator level
  • 18:44 - Enhancements to video archive cutscene for 16:9 aspect ratio (Popoff faces right way from start, she and DataWraith trainees don't "jump", Crown more visible during camera zoom, camera movement more accurately syncs with sound effects)
  • 19:55 - Fixed permissions cheat users being able to activate useless switch (now disabled), missing force field sound added
  • 20:33 - Fixed Escher-like twisted geometry
  • 21:03 - Program NPC now waits to activate bridge
After players eliminate a swarm of ICPs, a Program NPC would activate a bridge leading to the exit. The problem is that it's easy for players to not witness this happening. So they suddenly see the bridge and wonder how it got there. The Program now waits until the player talks to him, before he activates the bridge.

Power Oculus level
  • 22:07 - Fixed textures on Exit Port columns being too dark to see
  • 23:30 - Fixed sign above Protocol Socket not displaying info when reticle is placed over it
  • 23:36 - Fixed ICPs' energy armor persisting after being de-rezzed

Main Processing Core level
  • 24:18 - Fixed minor issues caused by using permissions cheat on force field switch
  • 25:44 - Fixed permission in Archive Bin not costing energy

Main Power Pipeline level
  • 26:02 - Added missing objective completion message after I/O Node conversation
  • 27:12 - Fixed missing mission failure message (if you don't close all surge suppression circuits in time)

The CRPG Book (Featuring My TRON 2.0 Review) To Be Published As Physical Book In Early 2019

By TronFAQ on Monday, November 05, 2018 at 11:41 PM

The CRPG Book – which I contributed to, in the form of a review of TRON 2.0 – will finally be receiving a printed physical copy in early 2019!


I’ve posted about the book before. But in case you missed those posts: the book contains reviews of hundreds of CRPG games. Said reviews are written by passionate fans of the genre, along with luminaries in game development or the gaming press, such as: Chris Avellone (Fallout 2, Planescape: Torment, Star Wars: Knights of the Old Republic II, Fallout: New Vegas), Peter “Durante” Thoman (of DSFix fame), George Weidman (Super Bunnyhop), and Jason Scott (Internet Archive), etc.

If you have any interest in the history of the CRPG (Computer Role Playing Game) genre of video games, you should at least check out the free online .PDF version of the book when it becomes available. But the physical version of the book will be released first. The project is non-profit, and all proceeds from sales of the physical book will go to charity.

As it turns out, a lot of people were against the inclusion of TRON 2.0 in the CRPG Book, because they don’t consider it a "true" CRPG. But it does actually fit the definition of a CRPG. So I’m thankful to the creator of the book, Felipe Pepe, for including it. TRON 2.0 deserves to be remembered.

January 17th, 2019 UPDATE: The CRPG Book is now available for pre-order!

If you live in the U.S., please visit Bitmap Books' new U.S. store:

For those living outside the U.S., please visit Bitmap Books' original U.K. store:

There are two editions of the book. The Standard Edition hardcover at $39.99 USD or £29.99 GBP; and the Collector's Edition which adds an embossed slipcase, poster of the cover artwork, pencil and notepad (for mapping your way through games and taking notes), and postcards of artwork from inside the book for $64.99 USD or £49.99 GBP. (These prices don't include shipping.)

TRON 2.0 15th Anniversary Gift From LDSO To TRON Fans

By TronFAQ on Sunday, August 26, 2018 at 4:46 PM
Today is the 15th Anniversary of the release of TRON 2.0 (at the time I’m writing this). The game was released in North America on August 26, 2003. (Though it had a limited release 3 days earlier, exclusively in Germany, I believe.)

The link below will take you to a download that contains concept art, wallpapers, and videos about TRON 2.0. Some of this content probably hasn’t been seen, by the majority of TRON fans, for over a decade. (I’ll also try submitting this to GOG.com, to see if they’ll add it as a bonus "goodies" download for TRON 2.0.)

TRON 2.0 Concept Art/Wallpapers/Videos Download

In addition to this newly released collection of TRON 2.0 content: LDSO has previously released the TRON 2.0 soundtrack and game manual, which can also be found if you visit the link above.

All of the videos in the download, plus more, can be found on the LDSO YouTube channel if you'd prefer not to download them.

The picture to the left, is the very first content I produced when TRON 2.0 was announced. This was even before LDSO existed, and it also preceded my TRON 2.0 Unofficial FAQ, which I became known for (hence the nickname "TronFAQ").

It was a page I named "TRON 2.0 Spoilers and Speculation", and it went live in early 2003. As the name of the page indicated, I posted some spoilers and speculated about what the game would be like, before it was released. Some of the concept art, in the download being released today, was featured on this page.

There’s another story I could tell about the page, regarding how Disney was not happy about it and contacted me. But I’ll save that for another time.

Thanks to Disney, Monolith Productions, Steven Lisberger (who went uncredited for his contributions), Richard Taylor and Syd Mead (who contributed to the game as well), and everyone who worked on TRON 2.0.

Thank you for creating such a memorable, and fun, game. That perfectly captured the aesthetic, humor, and imaginative storytelling of the original TRON. It absolutely had many fans excited and spellbound at release, as the first follow-up to the original film in decades.

TRON 2.0: Killer App Mod v1.2 Preview Trailer 8 - Demonstrating Single Player Fixes

By TronFAQ on Thursday, July 19, 2018 at 6:33 PM

This trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2. (Some have been shown in previous trailers, but most are new.)

These are all the Single Player issues I've personally noticed, or had pointed out to me. (Some by Mister Julius. Thanks!) But I'm sure I've still missed a few.

The trailer was originally meant to show ALL the Single Player level fixes. But the video became too long, and showing the rest of the fixes had to be postponed until another trailer.

One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).

Time stamps for notable changes and fixes:

General changes/fixes
  • 00:36 - Fall damage reduced further (earlier versions of the mod already reduced fall damage, but it's been toned down further)
  • 00:55 - Changing disc and arm colors in Single Player via the Mod Manager also changes Jet's body armor color
  • 01:31 - Jet's thrown third-person discs now look the same as the first-person view discs
  • 02:04 - ICPs' thrown third-person discs now look the same as the first-person view discs
  • 03:16 - Kernel's thrown third-person discs now look the same as the first-person view discs
  • 03:47 - Z-Lots now hold third-person handheld model that reflects which weapon is actually in use (instead of always looking like the Ball Primitive)

Program Initialization level
  • 04:25 - Enhancements to opening cutscene (specifically the laser status board changing what it displays)
  • 07:32 - No penalty for de-rezzing help programs or Byte, by using cheat to obtain weapons early, has been remedied (to be consistent with all other levels)

Combat Training Arena level
  • 10:00 - Added glow to second smaller practice arena platform, to match the first one
  • 11:29 - Fixed switches (not accurately showing status) and energy bridge (texture panning effect missing)
  • 11:50 - Mesh Primitive removed from Archive Bin

The Mesh Primitive was removed because, in terms of the game's story, it makes no sense for it to be available that early. It seems clear this was a mistake, and accidentally left in from earlier game testing. The Xbox version of TRON 2.0 also removed the Mesh Primitive, for the same reason.

Jet is introduced to the Mesh Primitive much later during a cutscene, and from that point onward it makes sense for him to have access to it. Not before.

Even if the Mesh Primitive was left in, the player — SPOILER ALERT — loses all their weapons two levels later, anyway. So the period where the Mesh Primitive can be used early is short-lived.

Program Integration level
  • 12:00 - Fixed regression causing disc to not appear on Jet's left arm in many cutscenes, and updated disc to look identical to first-person view
  • 12:30 - Added Build Note "hint" that only appears when Gold cheat is used, to remind players there is a Beta subroutine they can optimize so they won't get stuck in the level
  • 13:46 - Fixed exploit allowing player to jump into another part of the level early
  • 16:14 - Smaller Quarantine Protocol force fields now turn off along with the larger one (leaving them on after Jet disables security measures didn't make much sense)
  • 17:35 - Changed Exit Port beam to be consistent with other levels, added objective completion message, fixed Kernel Aide's lips not moving when he speaks in cutscene

  • 19:02 - Screenshot of Killer App Mod v1.2 changelog (at the time this trailer was uploaded)

CRPG Book Project Released - Free Digital Book (Featuring My TRON 2.0 Review)

By TronFAQ on Monday, February 05, 2018 at 9:48 AM

You may or may not recall me mentioning this before. A couple of years ago, I was invited to write a TRON 2.0 review for a book.

It’s named the CRPG Book Project, and its first complete release debuted today.


An incredible resource, it covers CRPGs (Computer Role-Playing Games) dating as far back as the early 1970s, all the way up to today’s modern titles. It reviews, and preserves the history of, over 400 games.

The CRPG Book Project is a non-profit digital book, that aims to review as many classic and modern CRPGs as possible. With emphasis on accuracy (development history and game mechanics), and finding reviewers who are knowledgeable and passionate about the game titles that they review.

A printed physical hard copy version of the book is being looked into, which would be sold at cost, since this is a non-profit endeavor. But for now, you can download this 528 page book in .PDF form completely for free!

Read up on over 400 games, in one convenient, attractive package. It covers a great many influential, noteworthy, and even overlooked titles. With some reviews written by game journalists, or even the game developers themselves.

You’ll find ones from luminaries in game development or the gaming press, such as: Chris Avellone (Fallout 2, Planescape: Torment, Star Wars: Knights of the Old Republic II, Fallout: New Vegas), Peter “Durante” Thoman (of DSFix fame), George Weidman (Super Bunnyhop), and Jason Scott (Internet Archive), etc. in addition to my own review.

TRON 2.0 qualified for inclusion in the book, because it’s a First-Person Shooter/Role-Playing Game hybrid, featuring light RPG elements such as experience points, character progression, "inventory" management, and skill and "equipment" upgrades (subroutines).

My TRON 2.0 review can be found on page 318 of the book.

Again, I’d like to thank the curator/editor of the book, Felipe Pepe, for being patient with me. It took a long time to write, and I kept making endless revisions to the review. (Which was originally much longer, but had to be edited down to fit into two pages. So I had to pick and choose, which points about the game were the most important to address.)


Disney Updates TRON 2.0 And TRON Evolution On Steam

By TronFAQ on Sunday, July 02, 2017 at 7:18 PM

Disney (whose game division seems to continually reorganize and rebrand itself every year, so I've given up keeping track) has updated TRON 2.0 and TRON Evolution on Steam.

The TRON Evolution update occurred on June 28th, 2017. With the TRON 2.0 update following a couple of days later, on June 30th, 2017.

Both are stated as having "Windows 10 compatibility" updates applied to them. While the official news about the update for TRON Evolution posted on Steam is accurate, the news for TRON 2.0 is a bit of a mischaracterization about what the update entails.

The version of Games for Windows Live (GFWL) bundled with TRON Evolution on Steam, until now, was the same version included on the PC Retail DVD disc version. This version of GFWL only worked correctly on Windows 7, Vista, and XP.

Installing the game from Steam on any version of Windows later than 7, would result in the installation attempt failing. The end-user would be required to find, download, and install the most recent GFWL in order to solve this issue and allow installation to complete. With the Steam update, this is no longer necessary.

Contrary to rumor, GFWL has not been completely shut down. Only the GFWL marketplace (where you could buy games) was closed. You are still able to log into GFWL, and still play Multiplayer matches, in TRON Evolution. (GFWL simply utilizes Xbox Live servers in order to function. So there's little reason for Microsoft to end GFWL support, as long as Xbox Live continues to exist.)

For TRON 2.0, the game has always been able to run properly on Windows 10. As shown in the video above.

But an extra launcher program (TronLauncher.exe) was added to the Steam release. This launcher was flawed, and could prevent the game from starting on Windows 10. (For that matter, it also could prevent the game from starting on Windows 8.1, 8, and even 7.)

I created a patched version of the launcher, and made it available almost immediately after this was introduced to the Steam release. Disney has now patched the launcher in the same manner, meaning the end-user is no longer required to find, download, and install an alternative launcher that would allow the game to run.

However, the game itself has not been updated.

No version of TRON 2.0 (Steam, GOG, and certainly not Retail) has received any Windows 10 specific updates to the game itself. Or official updates of any kind, for that matter. No new in-game features have been added, and no additional bugs fixed, since the game's final retail patch in 2003. Only unofficial fan-made updates exist at this time. (Unless you want to call Steam trading cards, and cloud saves, new features.)

While it's great that Disney has finally addressed both games' issues, I can't help but wonder why it's taken almost three years (since they debuted on Steam) to fix the problems. Disney has known about them, since day one. Both games have received many a negative review, or refund request, in the meantime.

So while these updates are, perhaps, not what people were really hoping for: if they raise awareness of both games, and make people want to play them again, then that is most certainly a good thing. :)

December 23rd, 2017 UPDATE: I've added an embedded video to this article, showing that it's possible to get the original Retail disc version of TRON 2.0 to run on Windows 10, using the fan-made Unofficial Patch from 2003. This, again, demonstrates that the "Windows 10 update" for the Steam version of TRON 2.0 is not what it's been made out to be. TRON 2.0 has always been able to run on Windows 10.

TRON 2.0 Released On GOG.com

By TronFAQ on Thursday, December 22, 2016 at 7:50 PM

TRON 2.0 has been released on GOG.com today, at an introductory price of $9.99 USD!

I had already speculated that the game would be showing up there soon, a few months ago. Based on some datamining that someone did of the GOG site. It arrived a bit later than expected (December instead of October), but it’s here!

Right now, I have no idea how well all the mods for TRON 2.0 will work with the GOG version of the game. (Someone posted in the GOG forum that supposedly the Killer App Mod works fine with the GOG version.)

Regardless, I’ll test all the mods and see how they work with it. And make any adjustments to make mods work better with it, if necessary. (GOG did not contact LDSO or give me a heads-up about this release, in any way.)

Right now it doesn’t include any extras like GOG games usually do (wallpapers, soundtrack, etc.), but if GOG is willing to work with me I may be able to provide some rare extras (if they can’t source enough from Disney).

Thanks to Employee_427 on Twitter for the tip! (Apparently GOG hasn't even tweeted about the release on their Twitter account yet, at the time I’m writing this!)

March 21st, 2017 UPDATE: I'm late in adding this, but I wanted to mention that thanks to PaulTheTall and his ThePortingKit project, it's possible to quite easily play the GOG Windows version of TRON 2.0 on OSX/MacOS on a Mac.

I've also since tested all the existing TRON 2.0 mods with the GOG version of TRON 2.0, and posted my results on the GOG.com forum here. The short answer is that, yes, they all work without needing any updates.