This video also serves as another short preview of Killer App Mod v1.2. Any differences in the game you may notice are still works-in-progress, and might not be final.
TRON Evolution works fine on Windows 11 (Version 21H2, Build 22000) despite the SecuROM situation. It's possible to bypass the DRM and still play the game.
Games for Windows Live works and you can play Multiplayer. (You play against bots until people join.)
I had no idea G4 made a special about TRON 2.0. Apparently it might only have been shown at GDC 2004, and not aired on G4TV, so that's why I wasn't aware of it until now.
It's a really great retrospective on both TRON and the making of TRON 2.0.
It also basically confirms a rumor I'd heard, as to why TRON 2.0 was delayed from early 2003 to August 2003.
By TronFAQ on Saturday, August 28, 2021 at 11:56 PM
For the 18th Anniversary of TRON 2.0 (released August 26, 2003 in North America) I responded to a challenge from the Lead Programmer of TRON 2.0 (when he was at Monolith Productions), Kevin Lambert.
Time stamps of note:
00:02 - TRON 2.0 Lead Programmer Kevin Lambert's TRON Maze Challenge
00:47 - Response
01:29 - A trace of this idea left in the game
01:39 - Light Cycle improvements in Killer App Mod v1.2
If you want to see Killer App Mod v1.2 progress updates between video uploads to the LDSO YouTube channel, visit here:
Kevin asked if anyone could add a concept that was left out of the final game: Placing the player in a claustrophobic Light Cycle maze like the one seen in the original TRON film, with prompts appearing to let the player know when to turn (somewhat like how the game Dragon's Lair prompted the player when to move).
A fourth Killer App Mod v1.2 Single Player fixes trailer is still forthcoming. Consider this to be a "Preview Trailer 10.5". 🙂
Killer App Mod v1.2 will now include what's needed so you can make your own custom maps/levels to prompt the player to turn when riding a Light Cycle. And we'll most likely end up using this concept in User Error 3, LDSO's upcoming follow-up to the previous User Error 1 and 2 Single Player expansions.
And Kevin did reply to me on Twitter! He was pleased with the response to his challenge to do a Light Cycle "TRON Maze" in TRON 2.0. 😊
Light Cycle mazes with "turn prompts" were something meant to be in the final game, but the TRON 2.0 development team at Monolith Productions didn't have enough time to put them in.
P.S. I do plan to ask Kevin about some things, but I want to give him a bit of space and not come across as too pushy or demanding. So please don't anyone bother him too much, or else he might get annoyed and it will end up doing more harm than good. I believe he works for Microsoft now, so he's probably super busy a lot of the time.
By TronFAQ on Tuesday, August 11, 2020 at 11:20 AM
I'm late in covering this, but just in case you haven't already heard . . . it looks like a TRON 3 sequel might finally be "in development" now. Though the news could be bittersweet for many fans. Garth Davis has been named director of TRON: Ares, starring Jared Leto.
This news is personally a bit frustrating and disappointing, because the pendulum between TRON 3 being a direct sequel to TRON Legacy called TRON: Ascension and a spin-off named TRON: Ares has swung back and forth multiple times.
As recently as TheDisInsider article (that kicked off the initial rumor frenzy), it was stating that TRON 3 was "expected to be more of Tron sequel rather than a reboot, and the cast from Tron: Legacy could return". But it's not sounding all that likely at this point.
It sounds like the fact that Garth Davis "aggressively pursued the job, eventually winning over execs" and no doubt bringing his vision for what the next TRON film should be along with him is why the TRON: Ares pitch won out.
And another rationale for thinking the TRON Legacy cast may not be returning for TRON: Ares . . . it's already rumored additional casting has begun, and Disney is interested in adding Mulan's Liu Yifei. Yet still no word on TRON Legacy actors.
Eight levels in roughly 25 minutes. This third trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.
These are all the Single Player issues I've personally noticed, or had pointed out to me. But I'm sure I've still missed a few.
The third trailer was originally meant to show all the remaining Single Player level fixes. But the video became too long, so it had to be split and a fourth trailer is still upcoming.
One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).
Time stamps for notable changes and fixes:
Security Server
00:35 - You can now skip the Security Server level (which consists entirely of one long cutscene) by pressing the spacebar (not shown, just mentioned)
General changes/fixes
00:45 - Experimenting with AI Tools to upscale and enhance the textures in TRON 2.0
Tested Waifu2x, ESRGAN (Manga 109 model), Topaz AI Gigapixel, and SFTGAN. Waifu2x always provided the best result.
When comparing several texture upgrades before and after in-game (more than shown in the video), the results showed little to no difference in the majority of cases. Only a few results showed differences that were noticeable.
Therefore, the conclusion is that doing a replacement of ALL textures is not worth the extra memory and disk space required. But perhaps some selective texture enhancement, in a potential Killer App Mod v1.3, is worth doing.
02:10 - First-person Sequencer disc selection animation enhanced for 16:9 aspect ratio
The wider field of view in 16:9 reveals awkward movement by Jet's left arm, that was previously hidden off-screen in 4:3 aspect ratio. Jet's left arm now pauses, then lowers, in a less awkward way.
02:37 - First-person Cluster disc catching animation enhanced for 16:9 aspect ratio
The wider field of view in 16:9 reveals extremely awkward movement by Jet's left arm, that was previously hidden off-screen in 4:3 aspect ratio. Jet's left arm now lowers, in a less awkward way.
02:57 - Restored gibberish reaction when Rod Primitive is used on a Male Civilian program
03:15 - Old vs. New disc in Main Menu Jet throwing animation
Killer App Mod v1.1 added an animation on the game's Main Menu, featuring Jet throwing the disc. This animation has been updated with a new disc. (See the next item for an explanation as to why.)
Power Oculus
03:49 - Enhancements to ending cutscene (Jet's lips now move while talking, Jet is holding new disc, disc sound plays on-camera, Jet entering beam sound starts on time)
Jet now has a new disc in all cutscenes, including this one. This particular cutscene reveals why the change should be made.
Jet removes the disc from his arm, preparing to throw it. In doing so, it shows the underside of the disc. Revealing how the bottom surface of the disc, in this third-person view, does not match the first-person view. The disc is also oversized (diameter is too wide, and too thick).
The new disc is a bit smaller, thinner, and the underside of the disc now matches what's seen from the disc in first-person view.
City Hub
05:07 - Status changes of moving platform switches now accurately reflect events, third switch added
When you use the switch to call the moving platform, the status changes on both it and the switch on the platform itself, don't properly reflect what's happening.
The status changes now more accurately show what's going on. And a third switch has been added on the other side. It didn't make much sense that a two-way platform would only have a switch to call it on one side. How would any programs on the other side be able to call the platform, in order to get across?
08:46 - Fixed geometry error in the floor of the main City Hub area, creating flickering (caused by Z-fighting)
09:03 - Fixed sign above the Low Level Compiler's "shop" that didn't display any info when highlighted by the reticle
09:09 - Fixed question text and subtitles not matching speech when talking to Low Level Compiler program
09:52 - Added hint for users of permissions cheat when trying to open the Progress Bar door, and added info when door is highlighted by reticle
The player isn't supposed to have all the permissions in this level. Trying to open the Progress Bar door with the permissions cheat results in nothing happening. Added a hint that you need to do something else first, before you can get into the Bar.
Retrieving Ma3a
11:35 - Enhancement to cutscene for 16:9 aspect ratio (wider field of view reveals Crown in base pose with arms straight down, when they should be raised)
Remote Access Node
12:35 - First instance of a lighting error that's been fixed (there are others at later time stamps that aren't listed, to avoid repeating this over and over)
Throughout the Remote Access Node level, there are surfaces that are in dark shadow. While shadows do exist in the "electronic world" of TRON, they're not that frequent and they certainly make no sense here. These particular surfaces are glowing (self-illuminating), so they shouldn't be completely dark.
13:18 - Closed an opening in the ceiling that allowed you to see one-sided geometry
16:06 - Fixed binary bit switch not displaying info when highlighted by the reticle
16:12 - Fixed possibility of an energy drain effect still appearing after all Resource Hogs are removed from the level, once Security Clamp is released
16:45 - Made force field two-sided (it's possible, without cheating but with much difficulty, to reach the other side of the force field where you could see it was originally one-sided)
16:53 - Fixed issues with Exit Port (beam splash present, "socket" has panning texture at rear, trim isn't dark, objective completion message appears on time when entering beam, sound effect when entering beam)
Prepare the DataWraiths
17:19 - Enhancement to cutscene (Crown originally not visible near start, even at 4:3 aspect ratio, then appeared from nowhere)
Thorne's Internal Partition
18:05 - Fixed being able to fall down Data Stream exit, interior of beam not being bright, no sound effect when entering
18:15 - Fixed being able to crawl beside Data Stream exit and then fall underneath level
18:52 - Fixed attempting to enter Data Stream at an earlier point resulting in falling beneath level
Function Control Deck
19:10 - Enhancement to cutscene (beam splash added)
23:02 - Fixed texture errors on all switches on level, and fixed energy bridge switches having no sound effects
23:20 - Fixed texture errors on both energy bridges, and centered both bridges (horizontally and vertically)
23:28 - Fixed a white striped texture missing between the two bridges, also fixed geometry errors on both sides of platform between bridges causing flickering
23:36 - Enhancement to cutscene ("transmission" text no longer intrudes into cutscene, beam splash added, Jet entering beam sound starts on time)
There's no specific date given yet (at the time I'm writing this) on the session's dedicated page, as to when it's taking place. But the conference itself takes place between March 16-20, 2020 in San Francisco, California, USA.
If we're lucky, it's possible upcoming TRON content might be alluded to there.
Thanks to FattyJoker_ on Twitter, for making me aware of this!
By TronFAQ on Wednesday, November 20, 2019 at 11:40 PM
A filmmaker has tweeted that a version of TRON Legacy supposedly exists, which has been upscaled to 4K UHD resolution (in 3-D, too).
And, more importantly, that the de-aging CGI effect for CLU (and most likely Kevin Flynn as well, in the flashback at the start of the film) has been greatly improved. No more "uncanny valley" look for CLU. He apparently now looks "normal", and much more human.
I’ve linked to archived versions of the tweets making these claims, just in case they’re deleted.
As to why Disney would withhold an updated version of TRON Legacy (it’s not even on Disney+, as far as I’m aware), I don’t know. But I’m sure they’d release it, eventually. Maybe they’d do a limited 10th Anniversary re-release in theaters, next year? Followed by its release on Disney+/Blu-ray?
Thanks go out to wildchargergame on Twitter, for letting me know about this!
All TRON 2.0 Files- All released TRON 2.0 files, together in one place! Patches, Maps, Mods, Expansions, Utilities, and Tutorials!
TRON 2.0 PC v1.042 Patch- Download this essential update for your TRON 2.0 game as soon as possible, and install it. English only. Download theKiller App Mod to add Français/Deutsch/Italiano/Español.
TRON 2.0: Killer App Mod v1.1a- Download this "killer app" that adds many new features to, and fixes problems with, the PC version of the TRON 2.0 game! Adds 16:9 and 16:10 widescreen support, and Français/Deutsch/Italiano/Español language support to the previously English only Unofficial v1.042 Patch. Also fixes broken Multiplayer on the Retail CD/DVD, Steam, and GOG versions of TRON 2.0.
User Error v1.1a - Parts 1 and 2- User Error Parts 1 and 2 are a two-part Single Player expansion mod for TRON 2.0. This updated version now self-installs, and adds proper widescreen support when used with the Killer App Mod.
TRON 2.0 Mac OSX 10.4 Patch- Download this new installer to help fix the problem where the game won't install on OSX 10.4 (Tiger), or won't accept your serial number (CD key). Go HERE for a workaround that allows the game to run on OSX 10.5 (Leopard) or later.
Site Links
LivingDead System Operators- Site for the LDSO Clan which also features downloads, a message board, and generously hosts my FAQ. Don't forget to visit the message forum while you're there!
LDSO TRON 2.0 Wiki- Find more TRON links and answers to all your questions about the game here! Walkthroughs, Map Screenshots and Descriptions, Troubleshooting Info, plus more!
Xistence Imaginations- Xistence's personal site, where he lists all his current projects, including his upcoming xiDestroy Derez map.
TRON-Sector- Largest TRON site on the internet, with an active message board and many media downloads.
TRON Wiki- A new Wikipedia site on Wikia, dedicated to bringing you detailed information about all things TRON.
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