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TRON 2.0 KILLER APP Mod Preview

By TronFAQ on Sunday, October 28, 2007 at 9:27 PM
April 16th, 2010 UPDATE: This article is out of date. The Killer App Mod v1.1 has been released.

Download the KILLER APP Mod Preview Trailer

Download the KILLER APP Mod Test Footage

The TRON 2.0 KILLER APP Mod is either one of the best or worst kept secrets in the TRON 2.0 PC gaming community right now. And as of late, it seems to have become the latter. Because recently I've noticed hits to this site, with search terms like killer app mod download.

I didn't want to announce or advertise this project (which is the one I was referring to in this earlier post) here on this site, because I prefer to announce things when they are done and ready. Announcing projects early, usually leads to less enthusiasm when it's released. It's always better when something is an unexpected surprise. Also, sometimes even with the best of intentions: unforeseen circumstances can arise, and the project can run away from you. This is definitely what has happened with the KILLER APP Mod.

But since I am seeing people searching for information about the mod, I've decided to post some info about its current status.

The KILLER APP Mod is almost complete, and will be privately beta tested by the contributors to the project. Most of whom are members of LDSO. Contributors to the mod are Zook_One, Kain-Xavier, 9VoltChicken, Raven, win3k, Mor.Evil-1, Load"*",8,1, and myself.

Some of the major features of the KILLER APP Mod are:

  • New Multiplayer Characters such as Sark, Thorne, the DataWraith, etc. by Zook_One
  • New Multiplayer Skins by Kain-Xavier, which are improved versions of the skins from his earlier KMX Skins Mod
  • New Rod Primitive and Energy Claw Weapons in Multiplayer Derez
  • New Light Cycle Colors by Raven, Kain-Xavier, and myself
  • Enhanced Light Cycle Trails and New Flashing Wheel Spokes
  • Fixes to Single Player Text and Level Design errors
The KILLER APP Mod is a merger of Kain-Xavier's KMX Skins Mod, Raven's Light Cycle Colors Mod, and my own Orange Light Cycle Unlock Mod, but with plenty of additional enhancements.

The mod is currently not available for download anywhere, and won't be until it's complete. The release of the mod will occur in December. I won't go into all the various factors that are responsible for the slow progress on the project. But suffice to say, the mod is nearly ready and will be released before the year's end. The team is committed to completing this project no later than Christmas, and probably earlier than that.

Before I conclude, I'll just add that the preview trailer for the mod was made many months ago and does not accurately represent the current state of the KILLER APP Mod. Many improvements and additions have been made since that time. Some of the Light Cycle colors have been revised to look different, new colors have been added, and the Multiplayer Character skins have since been improved.

If you'd like to find out some more information on the mod, and see more up to date screenshots, then visit the following links:

LDSO KILLER APP Mod forum section
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6 comments so far.

  1. Anonymous October 30, 2007 7:39 AM
    Sounds awesome, alternate name could be "the XBOX version that doesn't suck". It really sounds great and keep up the good work, can't wait to play as the MCP gaurd. You also say you can use the energy claw and rod primitive in MP now, but I think XMPC has the claw hidden somewhere and in Spydave Sector you start out with the Rod Primitive. I loved splitscreen on XBOX for some derranged reason, but the game ALWAYS crashes, has sound glitches, etc. VERY EXCITED! Don't drop it!
  2. TronFAQ October 30, 2007 1:08 PM
    You also say you can use the energy claw and rod primitive in MP now, but I think XMPC has the claw hidden somewhere and in Spydave Sector you start out with the Rod Primitive.

    Yes, that's true. My CTB TDM map also has the Energy Claw and Rod Primitive in it. (It even has an added Claw powerup.)

    The difference with the KA mod, will be that you can actually SEE the other players holding the Claw or Rod. Every character will have a model for the Claw and Rod now, with an effect in third-person when a player uses it.

    When you play Derez, did you notice that when people used the Rod or Claw, that there's actually nothing in their hand? :) Monolith didn't properly implement these weapons into Derez. But that's been fixed now with the mod, as the preview trailer proves.

    And nope, we're not dropping it. It's just taking longer than expected to complete. :/
  3. Kain-Xavier October 31, 2007 2:03 AM
    I checked out the Mod DB page and 9Volt's stuff looks awesome. I'm glad he was able to get those skins done. :)

    Here's to the full release! :D
  4. Anonymous November 05, 2007 10:13 PM
    I just realized that, considering the huge amounts of stuff this mod will be adding (which is a good thing by the way), it may not work on my crap computer. TRON 2.0 already runs slow on my PC, will the mod considerably slow things down? Oh well, maybe when I'm unwillingly forced by Microsoft to switch to Vista, maybe it will work. I'll give it a shot anyways.
  5. TronFAQ November 06, 2007 12:51 PM
    TRON 2.0 already runs slow on my PC, will the mod considerably slow things down?

    The answer to that is . . . maybe.

    That's something we're going to check during beta testing. Early results with an old Alpha version seemed to indicate that there was no noticeable slowdown while playing. The game does take a little bit longer to load, though.

    I think it all depends on how far above the minimum system requirements you are for Tron 2.0. The game asked for a 500 Mhz processor, 256MB of RAM, and a 32MB video card as a minimum. I think if you double all of them, to a 1 GHz CPU, 512MB RAM, and at least a 64MB card, you'll be safe.
  6. Kain-Xavier November 07, 2007 5:11 AM
    The one thing I will add is that I used single-player textures whenever possible for my multi-player skins due to their higher resolution. The textures in single-player are generally 512 pixels x 512 pixels in size as opposed to the default multi-player skins which tend to be 256 x 256 or 128 x 128. I don't really know how that translates to performance but I would recommend having a graphics card with more video memory than the minimum requirements for Tron 2.0.

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