Update on The Digital Messiah
LDSO member Xistence has brought back his personal site: where he talks about the projects he is working on, including the upcoming The Digital Messiah or TDM for short.
You can visit the site by clicking on the now active link in the grey sidebar on the right.
However, it is somewhat sad news to learn that he has decided to no longer create TDM as a total conversion for TRON 2.0, but rather as a conversion for Unreal instead. But I can understand his frustration in working with the poorly documented and supported Lithtech engine, that TRON 2.0 uses. Creating any significant modifications for TRON 2.0 is an enormous challenge. There are severe limitations in what you can do, unless you have the source code. It's just better to move to a well supported game engine.
It's a shame because TRON 2.0 is so well suited to the concept of TDM, and there's a pre-existing audience there who would be instantly attracted to TDM's virtual world. Not to mention, TRON 2.0 can use all the help it can get. But I still look forward to playing TDM on Unreal, once it's released. :)
You can visit the site by clicking on the now active link in the grey sidebar on the right.
However, it is somewhat sad news to learn that he has decided to no longer create TDM as a total conversion for TRON 2.0, but rather as a conversion for Unreal instead. But I can understand his frustration in working with the poorly documented and supported Lithtech engine, that TRON 2.0 uses. Creating any significant modifications for TRON 2.0 is an enormous challenge. There are severe limitations in what you can do, unless you have the source code. It's just better to move to a well supported game engine.
It's a shame because TRON 2.0 is so well suited to the concept of TDM, and there's a pre-existing audience there who would be instantly attracted to TDM's virtual world. Not to mention, TRON 2.0 can use all the help it can get. But I still look forward to playing TDM on Unreal, once it's released. :)
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