Update on The Digital Messiah
LDSO member Xistence has brought back his personal site: where he talks about the projects he is working on, including the upcoming The Digital Messiah or TDM for short.
You can visit the site by clicking on the now active link in the grey sidebar on the right.
However, it is somewhat sad news to learn that he has decided to no longer create TDM as a total conversion for TRON 2.0, but rather as a conversion for Unreal instead. But I can understand his frustration in working with the poorly documented and supported Lithtech engine, that TRON 2.0 uses. Creating any significant modifications for TRON 2.0 is an enormous challenge. There are severe limitations in what you can do, unless you have the source code. It's just better to move to a well supported game engine.
It's a shame because TRON 2.0 is so well suited to the concept of TDM, and there's a pre-existing audience there who would be instantly attracted to TDM's virtual world. Not to mention, TRON 2.0 can use all the help it can get. But I still look forward to playing TDM on Unreal, once it's released. :)
You can visit the site by clicking on the now active link in the grey sidebar on the right.
However, it is somewhat sad news to learn that he has decided to no longer create TDM as a total conversion for TRON 2.0, but rather as a conversion for Unreal instead. But I can understand his frustration in working with the poorly documented and supported Lithtech engine, that TRON 2.0 uses. Creating any significant modifications for TRON 2.0 is an enormous challenge. There are severe limitations in what you can do, unless you have the source code. It's just better to move to a well supported game engine.
It's a shame because TRON 2.0 is so well suited to the concept of TDM, and there's a pre-existing audience there who would be instantly attracted to TDM's virtual world. Not to mention, TRON 2.0 can use all the help it can get. But I still look forward to playing TDM on Unreal, once it's released. :)
That is true, but up from a special timepoint and an amount of available pps hanging around, you have to think again if the work you have spent into a project like this is equal to the fun a community can get out of it. And i even think that e.g. the UT-engine is much more available on client-side then the Tron2.0-engine. This would open up a wider range of gamers and a wider range of gamemodes as well as you can modify the UT-engine in a much better way.
I tried my best as a lot others did as well, like all LDSO-members, Daddyo, Layer, Avi and everyone else i forgot to mention. But after a while you fight against windmills, no doubt.
TDM is not dead, as said, and i'm working on something else that might be even more intresting as TDM, and not dependent on a retail game-engine as i write my own.
Tron2.0 was just a game, but Tron was not just a film. So i might have dropped Tron2.0, but i will never drop Tron, and -there- is still a hugh community that can be reached through some projects.
Way to go X! I admire your commitment to your project and your art.
My friends and I play both Tron 2.0 and Unreal Tournament 2004 a lot. So we'll feel right at home, I'm sure.
Which Unreal engine are you going to use?