REZ Handler 2.0 Preview
I've been quietly working on the next version of REZ Handler, for months now. I actually didn't plan to reveal anything about it until it was done. I preferred the idea of working on it, until it was feature complete and working to my satisfaction, before talking about it openly. It's a large, ambitious project and it would have been easy to announce it: then never live up to the original promises in a reasonable timeframe. I thought it best to not talk about it, until it was ready. (I work on this in my spare time, and there have been periods where sometimes days or even weeks would go by without working on it.)
Those plans changed, due to Daddyo's Tron Link announcement. I contacted him privately, to let him know that I'd already been working on one feature of his proposed program. In fact, I hope we can work out some kind of collaboration. But in the meantime, I've pressed on with getting one particular feature to work. And at this point aside from some tweaking and bug fixing that feature is done.
Demo video of Server List - 3.3 MB .WMV
Above are screenshots and a link to a video, of the Server List feature in action. This allows you to see and join TRON 2.0 servers from outside of the game. Click on a server, hit Join, and the game will go straight to joining the server you chose. The Server List feature has arguably more functions than either the game's own built-in server browser or Gamespy Arcade. And the last time I checked, Xfire will only let you see servers if a friend of yours is already on a server.
Possibly the most important addition, is that the Server List will tell you whether or not a TRON 2.0 server is hosting a Mod and which one it is. The game's built-in browser will not tell you this, and doesn't explain why you were kicked off a server if you didn't have that Mod.
I'm considering releasing an early preview version for download, with most of the program's functions disabled except for the Server List. That way, people can just use the Server List feature for now, until the rest of the program is ready. This would be done on the understanding that this is a Pre-Alpha version, that is bound to have bugs and is not running as efficiently as it could.
Bug reports and constructive criticism would be welcomed. Complaints just to bitch for the sake of bitching, would not. (Some people just have to knock other people's work in order to feel good about themselves, it seems.)
June 22nd UPDATE: The preview version is now available for download from HERE.
Those plans changed, due to Daddyo's Tron Link announcement. I contacted him privately, to let him know that I'd already been working on one feature of his proposed program. In fact, I hope we can work out some kind of collaboration. But in the meantime, I've pressed on with getting one particular feature to work. And at this point aside from some tweaking and bug fixing that feature is done.
Demo video of Server List - 3.3 MB .WMV
Above are screenshots and a link to a video, of the Server List feature in action. This allows you to see and join TRON 2.0 servers from outside of the game. Click on a server, hit Join, and the game will go straight to joining the server you chose. The Server List feature has arguably more functions than either the game's own built-in server browser or Gamespy Arcade. And the last time I checked, Xfire will only let you see servers if a friend of yours is already on a server.
Possibly the most important addition, is that the Server List will tell you whether or not a TRON 2.0 server is hosting a Mod and which one it is. The game's built-in browser will not tell you this, and doesn't explain why you were kicked off a server if you didn't have that Mod.
I'm considering releasing an early preview version for download, with most of the program's functions disabled except for the Server List. That way, people can just use the Server List feature for now, until the rest of the program is ready. This would be done on the understanding that this is a Pre-Alpha version, that is bound to have bugs and is not running as efficiently as it could.
Bug reports and constructive criticism would be welcomed. Complaints just to bitch for the sake of bitching, would not. (Some people just have to knock other people's work in order to feel good about themselves, it seems.)
June 22nd UPDATE: The preview version is now available for download from HERE.
Michael
P.S. PLAY MORE TRON :P
...
the big play/quit button is linked to the close button in the corner right? So if you have the smaller play button checked and you click on the cross.. its like clicking the big play/quit button
Yep, the close button of the window is linked to the other button. If you want to use the close button, that's cool. But the Play/Quit button is the main one.
The idea is that the little checkbox lets you quickly choose between having the game launch when you exit the program, or just quit back to the desktop. And in the future the program is going to remember the way everything was set, the last time it was run. That checkbox will be the same way you left it before.
Also would you be able to make the program remember what options you pick eg. sort by players, enable country checking.
Yeah, that's coming in the future. Like I said, the program will remember all the settings throughout the entire program.
One of the best things that I can think of would be an option for a notification when somebody joins a server.
That's basically what Daddyo's Tron Link program is supposed to be all about. I don't know if I'll implement a feature like that.
And finally the option to run on startup would be handy.
Not a bad idea. :)
P.S. PLAY MORE TRON :P
Well, now you know why I don't . . . it's because I'm working on this program all the time! :)
But I'll try to get back on the grid again more often.
Ok I thought you might already be doing that.
That's basically what Daddyo's Tron Link program is supposed to be all about. I don't know if I'll implement a feature like that.
Well when you guys finish your programs maybe you can combine them! Tron Handler 2.0 anybody? :D
BTW, this project is not dead. I know I haven't released a newer version in a long time. REZ Handler 2.0 has been put on the backburner for now, because I'm working on something else that's taken priority.