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CRPG Book Project Released - Free Digital Book (Featuring My TRON 2.0 Review)

By TronFAQ on Monday, February 05, 2018 at 9:48 AM

You may or may not recall me mentioning this before. A couple of years ago, I was invited to write a TRON 2.0 review for a book.

It’s named the CRPG Book Project, and its first complete release debuted today.

https://crpgbook.wordpress.com/2018/02/05/update-19-crpg-book-released/

An incredible resource, it covers CRPGs (Computer Role-Playing Games) dating as far back as the early 1970s, all the way up to today’s modern titles. It reviews, and preserves the history of, over 400 games.

The CRPG Book Project is a non-profit digital book, that aims to review as many classic and modern CRPGs as possible. With emphasis on accuracy (development history and game mechanics), and finding reviewers who are knowledgeable and passionate about the game titles that they review.

A printed physical hard copy version of the book is being looked into, which would be sold at cost, since this is a non-profit endeavor. But for now, you can download this 528 page book in .PDF form completely for free!

Read up on over 400 games, in one convenient, attractive package. It covers a great many influential, noteworthy, and even overlooked titles. With some reviews written by game journalists, or even the game developers themselves.

You’ll find ones from luminaries in game development or the gaming press, such as: Chris Avellone (Fallout 2, Planescape: Torment, Star Wars: Knights of the Old Republic II, Fallout: New Vegas), Peter “Durante” Thoman (of DSFix fame), George Weidman (Super Bunnyhop), and Jason Scott (Internet Archive), etc. in addition to my own review.

TRON 2.0 qualified for inclusion in the book, because it’s a First-Person Shooter/Role-Playing Game hybrid, featuring light RPG elements such as experience points, character progression, "inventory" management, and skill and "equipment" upgrades (subroutines).

My TRON 2.0 review can be found on page 318 of the book.

Again, I’d like to thank the curator/editor of the book, Felipe Pepe, for being patient with me. It took a long time to write, and I kept making endless revisions to the review. (Which was originally much longer, but had to be edited down to fit into two pages. So I had to pick and choose, which points about the game were the most important to address.)