A companion to the TRON 2.0 Unofficial FAQ that provides up-to-date
news about the TRON 2.0 gaming community and TRON in general.



If you're having trouble with the TRON 2.0: Killer App Mod
Read this Troubleshooting Guide




New 25th Anniversary Disc Arena Map

By TronFAQ on Friday, July 13, 2007 at 12:55 AM
LDSO member Mor.Evil-1 has made a new Disc Arena map called DA-7982 based on the Discs of TRON arcade game, to celebrate the 25th Anniversary!

Sample screenshots of DA-7982 by Mor.Evil-1

You can download the map from HERE. If you don't know how to use custom maps in TRON 2.0, I suggest reading this guide to help you out.

July 21st UPDATE: A problem with the map was discovered, so Mor.Evil-1 has released an updated version to fix the issue. Please delete any older version that you have, and re-download the map to get the latest version.
 

July 9th, 2007: The 25th Anniversary Of TRON

By TronFAQ on Monday, July 09, 2007 at 6:49 PM
It was 25 years ago today, that TRON premiered in theaters on July 9th, 1982. I won't go into a long speech about how great I think the film is. By now, everyone reading this site should know I think the film is a classic. And today's news post at TRON-Sector expresses the same kind of sentiment that I would only repeat in a slightly different way. So I'll just let that post speak for me. (Especially since, I helped out a little in writing it. But the main credit goes to TheReelTodd.)


Instead, I'd like to focus on a couple of things.

First, doing a quick search of the internet: I ended up discovering that while everyone is talking about the upcoming Xbox Live TRON arcade game remakes and the (very uninspiring) Anniversary pin, nobody is currently talking about the film itself or asking "where on earth is a sequel". Well, again, except for TRON-Sector and the LDSO site. There was the LA CityBeat article about the Anniversary, but that was published back in May.

Although not entirely unexpected (I've become very cynical about it all), it's still a bit disappointing to see no real discussion about the film itself. I guess people just can't be bothered to remember. We'll have to wait for the games to be released on Xbox Live before the majority will even discover that the 25th Anniversary has arrived, I imagine.


Second, and more importantly . . . I'm betting a lot of you have been wondering for a long time, what's up with that petition in the grey sidebar on the right. The one about TRON 2.0. "Is it ever going anywhere?" you might ask. "Will it do any good? Why should I sign it?"

Well, I would like to thank everyone who took the time to sign the petition. Because as I write this, several hard-copies are making their way to Disney right now. If there was any time to bring the future of TRON to the attention of the staff at Disney: it's now, at the film's 25th Anniversary.

While the petition was mainly intended to persuade Disney Interactive Studios to bring back support for TRON 2.0 on the PC (and Mac), and even create an update or expansion for it, it also serves as an example of fan interest in a sequel TRON film. I mean, who on that list that want more new TRON games, would also not want a new film? The two go hand-in-hand. That's why copies have been sent to Disney Film Studios as well, accompanied by a letter explaining this very logic.

Will the petition work? I don't know. But it can't be said that myself, and those who signed it, didn't try their best. That's all we can do.

Even though hard-copies have been sent, the petition will remain open and continue to accept signatures. Also, keep your eyes open over at TRON-Sector for some more information about this petition and what more you can do to help. The hope is that people within Disney will keep an eye on the petition as the number of signatures continues to grow. There's no reason to stop, until a new game or a sequel film is announced. The more people sign, the more Disney will realize people are interested in more new TRON items.

I'd like to thank the following people for their cooperation and assistance, and for helping to bring the petition to the attention of the right people at Disney. DaveTRON (for his advice), Sketch (for providing the beautiful cover to the petition, which is also available as a wallpaper on TRON-Sector), and TheReelTodd (for motivation and for the great 25th Anniversary news article on the front page). Thanks also go out to LDSO member Load"*",8,1 for the link to the Anniversary pin on the Disney site.


P.S. Curious, that today of all days, this site is about to reach 30,000 hits, after being in existence for about 18 months. It took my TRON 2.0 Unofficial FAQ site 4 years to reach about the same number of hits. The TRON 2.0 News site will overtake it any time now. What a coincidence to have that fall on the same day as the Anniversary date. :)
 

Syd Mead Documentary DVD Review

By TronFAQ on Sunday, July 01, 2007 at 12:03 AM
A while back I purchased the DVD Visual Futurist: The Art & Life of Syd Mead. I thought I would write a review of it so that people could get a taste of what it's like, and determine if it's worth buying. So I decided to sit down and write this: giving my honest opinion on the documentary itself, the features of the DVD, its packaging, and its overall presentation.

When first playing the DVD, you are greeted with a very simple and bare-bones menu that either allows you to play the documentary, or go to a screen with a chapter list that lets you jump to various points in the feature. There are no extras: such as any behind-the-scenes vignettes that show what went into the production of the documentary, director commentary, or footage from the screening at the Dances with Films festival where it premiered with Syd Mead himself attending. Which is a shame. However, Director Joaquin Montalvan has posted such clips online. So I encourage everyone to check them out. They're called Visual Futurist Q&A Video and Syd Mead Candid Video Footage.

The documentary itself starts off by showing a montage of Syd's work, and it isn't until almost three minutes into the feature that the documentary proper begins. It's an interesting choice to start Visual Futurist this way. If there's one thing that can be said, it's that the man's artwork certainly speaks for itself. It's easy to just sit there and watch, drawing in the detail and richness of each work, and letting your mind wander off into these realities. Realities that are extremely functional and realistic in appearance. Some people might find this section a bit boring, but I didn't mind it at all.

Then Syd Mead himself appears, in what can only be described as his "workshop". Sitting at a table, drawing, he begins to tell you about his background. As you listen, he makes no bones about the fact that he is very confident, considers himself very intelligent, and he enjoys his success. Who can blame him, really? For someone like me, who isn't that familiar with Syd's background or early career: this section of the documentary is very enlightening. It takes us from his earliest days as a professional industrial designer, all the way to his film design career. I gather that most of the public, like me, will also only be familiar with the latter — his work on Blade Runner being the most notable, followed by TRON. And it's his credit in the film Blade Runner, for which this documentary is named. Visual Futurist.

As the documentary progresses, we cover his careers at Ford, U.S. Steel, Philips, and many other companies. Eventually we're told about how Syd found himself without a job at one point, and decided to start his own company. Then in the late seventies, Hollywood entered a phase where they sought out designers to become attached to films, and this is how Syd entered the movie industry. His first work was on Star Trek: The Motion Picture, and from there he entered a whirlwind period where he designed for picture after picture. Blade Runner, TRON, 2010: The Year We Make Contact, Aliens, Short Circuit, Mission to Mars . . . the list goes on and on.

The lengthiest segments pertaining to the films he worked on are for Blade Runner and TRON, as you might expect. Steven Lisberger (the Director of TRON) and Richard Taylor (Visual Effects and Computer Graphics Supervisor for TRON) appear throughout the documentary, commenting on various facets of Syd's career and not singularly on TRON. While all of the people in the documentary have interesting and intelligent things to say — including Mead himself — I found Lisberger's comments to be the most entertaining and eloquent. You literally can see the gears turning in his mind like an intricate and precise machine, with his thoughts and their enunciation coming at a rapid-fire pace.

Since this is a TRON-based site, I will keep the coverage of the documentary focused on the TRON portion. But I can tell you without hesitation that I enjoyed all the segments. Especially the one regarding Blade Runner. Blade Runner is definitely another one of my favorite films, and I can't wait for it to finally be released on DVD this year. It's been a long time coming.

The TRON segment of the documentary shows how Syd is responsible in large part for the look of the TRON electronic world, and is completely responsible for items such as Sark's Carrier, the Tanks, the Light Cycles, the MCP, the prison cells, and Yori's apartment. He also designed the TRON font, and even had some influence on the costumes. We are shown many of his concept sketches that resulted in the final look in the film, while Lisberger and Taylor comment throughout. Lisberger felt that Mead's work was "cutting edge" and exactly what they were looking for. And Syd himself states that his work in the film and the film itself, had an enormous impact on the youth watching it at the time. That most of the people in the computer graphics industry today, credit his work and the film TRON as being responsible for leading them into their profession.

A notable aspect of the documentary is its soundtrack, presented in Dolby 5.1. Throughout the film we hear composer Richard Souther's themes, that he specifically composed for Visual Futurist. Souther's ethereal compositions often evoke memories of Vangelis' score for the film Blade Runner, and they are a clear homage to that film. Thus, the music fits the subject matter and the tone of the documentary perfectly. In fact, the music is so good that I would recommend purchasing the separately available soundtrack CD wholeheartedly.


With regard to the aesthetics of the packaging itself, the DVD comes in an Amaray keepcase with a somewhat bland wraparound label. The design is quite minimalist, and perhaps even unexciting for a DVD featuring a documentary about one of the world's foremost artists. And I don't know if it's intentional or not, but the type on the label and the insert booklet has a blurred effect that makes it a bit hard to read. You can't pick it up in the scans above, but it is there. Considering the price for the DVD itself ($29.99 U.S.) and the shipping (anywhere from about $7-$10 U.S.), I was personally hoping for a bit more of a refined looking package than what I got.

Still, in the end, it's the documentary itself that matters most. And in this area, the DVD does not disappoint. The transfer quality of the film seems very good. Clocking in at approximately one hour and forty-five minutes, it quite extensively covers Syd Mead's career and shows us an incredible number of his works. The film never becomes slow or boring (except perhaps at the very beginning, as I stated earlier) and is a fascinating look at a fascinating man. It's no wonder the film won an award for audience appreciation when it premiered at the Dances with Films festival.

Highly recommended.
 

TRON 2.0 Unofficial FAQ Updated

By TronFAQ on Friday, June 29, 2007 at 12:05 AM
April 16th, 2010 UPDATE: If you are looking for information about playing TRON 2.0 in widescreen, the FAQ is currently out of date.

See this article regarding the widescreen fixes in the TRON 2.0: Killer App Mod instead.


I've been meaning to do it for months, but I finally got around to updating the TRON 2.0 Unofficial FAQ.

Updates include screenshots and descriptions for the latest custom maps, a guide on how to install and use these maps (which was duplicated from a page already on this site), the best way to play TRON 2.0 on a widescreen monitor, and more.

I've also added answers to some common questions in the "Top FAQs" section, such as: does TRON 2.0 run on Windows Vista, can the onscreen HUD be turned off (for screenshots), and will TRON 2.0: Killer App for the Xbox work on the Xbox 360.

At this time, I don't personally use Windows Vista and have avoided it completely. I will eventually get around to installing and using it later this year, when I upgrade my computer. Once I do, you can expect many updates to the FAQ with specific advice for running the game on Vista.
 

TRON Comic Issue 4 In July

By TronFAQ on Monday, June 25, 2007 at 8:25 PM
It hasn't been announced yet on SLG Publishing's site, but I'm calling it. It's obvious that Issue #4 won't be released this month. If the release schedule still hasn't been updated this far into June, and TRON #4 doesn't appear on Diamond Comics' next two shipping lists . . . it's a fait accompli. There was a remote chance it could have shipped on the 27th and this had yet to be announced, but the shipping lists prove otherwise.



Now, I hate to be all gloom and doom. But I have a couple of things to say that fall into that category.

First off, I hope SLG understands that all these delays must be killing interest in the comic. I've seen evidence on the message boards of various comic sites, where people became fed up with waiting for each issue's release. Not everyone is as patient as a long-time fan like me. More to the point, why are these tremendous delays continuing? Has SLG bitten off more than it can chew, with regards to the Disney licenses? I think so. It's been over a year since the release of the first issue, and we still don't have Issue #4 in our hands.

Second, co-writer Landry Walker has posted a message recently stating that despite earlier aspirations for a long run and spin-off projects, it looks like the run of TRON comics will end with Issue #6.

It's all rather disappointing news.

July 5th UPDATE: I've just found out that Issue #4 has been sent to be printed. So it shouldn't be much longer, before it finally becomes available in comic stores.

July 9th UPDATE: SLG's release schedule has been updated to show that Issue #4 will finally be released on Wednesday, July 25th!
 

TRON on XBOX Live Arcade Update

By TronFAQ on Saturday, June 23, 2007 at 2:56 PM
While recently browsing the web, I came across some items of interest regarding TRON and Discs of TRON for Xbox Live Arcade.



First up, is that there are now some higher-quality videos of both games in action.

TRON Videos
Discs of TRON Videos

1Up.com seems to think that the games were released on June 15th, if you look at both of those pages carefully. (Notice Release Date: 06/15/07.) That's news to me. If they were already out, I think I would've heard of it by now and it would be plastered all over the internet game sites.

I also found this article on the site Destructoid, where the author slams the TRON Arcade game on Live. I would slam it too, but for a different reason. Not because I think the games won't be any good (I'm sure they will be), but because I feel they're a weak offering from Disney to celebrate the 25th Anniversary of TRON. Rather than make something new, they just re-release the old arcade games in new packaging. Big whoop. But that's just my personal opinion.

What's really amusing about this article, is that the author is bitching about the TRON Arcade game because he thought it was going to be a total revamp that featured online 3-D Multiplayer Light Cycle racing. Hey pal, here's a tip. Your wish was granted long ago. It's called TRON 2.0! This is what I'm always talking about . . . the cluelessness with regards to the release of TRON 2.0. People still don't know about this game, even years after release. It's really sad.

What's even more sad, is that Disney Interactive has recently added pages to their site to advertise TRON Arcade and Discs of TRON. Yet TRON 2.0 is completely absent now. How screwed up is that?

Anyhow, as soon as I find out when the games are being released on Xbox Live, I'll report it and fill you all in on the details. Unfortunately though, since they will strictly be available for the Xbox 360: I won't be buying or playing them. I don't want to buy a 360, thanks Disney and Microsoft. So I won't be able to review them first hand, and will have to rely on second hand reviews.
 

Photos From TRON 25th Anniversary Aero Theater Screening

By TronFAQ on Tuesday, June 19, 2007 at 12:04 PM
TRON-Sector member DaveTRON has posted photos from the Aero Theater screening of TRON, on his Dave's TRON Archive site.

The event was hosted by American Cinemathique and Geek Monthly magazine on Sunday June 17th, at the Aero Theater in Santa Monica, California. TRON was presented, together with Star Trek II: The Wrath of Khan, as part of a double bill feature.

In attendance were Steven Lisberger, Richard Taylor, Harrison Ellenshaw, Bill Kroyer, Syd Mead, Bruce Boxleitner, and Dan Shor.

Would have loved to have been there, but these events always take place in California. If I lived in the area, you can bet I would have been present. But I'm not so lucky.

June 20th UPDATE: TRON-Sector member johntron1 has posted a summary of the Q&A panel discussion that took place after TRON was screened.
 

Disney To Increase Spending On Video Game Development

By TronFAQ on Monday, June 11, 2007 at 4:41 PM
According to this Reuters press release, Disney Interactive Studios will have its budget increased by $30 million this year ($130 million, up from $100 million). And within the next five years, it will ramp up to $350 million per year.


Let's hope for their sake that they devote some of that new funding to better customer support, and making more innovative games. Who knows, maybe there's a chance we'll see another new TRON game some day after all. (And maybe another TRON film, too.)

Some day when we're all old and grey, that is.
 

Map Packs Updated, File Mirrors Added

By TronFAQ on Thursday, May 31, 2007 at 10:09 PM
The following TRON 2.0 Multiplayer custom map packs have either been updated, or created:



Changes in LC Map Pack 3
Crash Land (CRASHLAND) ADDED
TRON LightCycles (TRON LIGHTCYCLE) ADDED

You can delete the following files if you have them (they've been merged with this map pack):
CRASHLAND.REZ
TRON_LC.REZ



Changes in DA Map Pack 1
Disc Golf of TRON (DISC_GOLF_V1.0) ADDED

You can delete the following file if you have it (it's been merged with this map pack):
DISC_GOLF_V1.0.REZ



Changes in DM Map Pack 1
Hub (VMAN_HUB) ADDED

You can delete the following file if you have it (it's been merged with this map pack):
VMAN_HUB.REZ



New DSO Map Pack
Disc Arena
Ancient Rebound (DSODA-AS-REBOUND) ADDED
Disc Blue (DSODA-BS-DISC) ADDED
Ring Blue (DSODA-BS-RING) ADDED
Tetra Rhomboid (DSODA-TRS-RHOMBOID) ADDED
Tetra Trigonal (DSODA-TRS-TETRA) ADDED
Tube Coliseum (DSODA-COLLOSEUM) ADDED
Derez
Fragmented (DSODM-TS-FRAGMENT) ADDED
Hover (DSODM-HOVER) ADDED
Ancient 4 vs. 1 (DSODM-AS-4V1) ADDED

If you've already downloaded and run both dso_mp_setup.exe and dso_mp_patch1-1.exe, you do not need this map pack. It's simply being offered as a new alternative, that only requires you to download one file instead of two. This is the .REZ file that is created after running both programs.



New DM Map Pack 2
DM-1.5A (MORS-DM-1.5A) ADDED
DM-2.5 (DM-2.5) ADDED
DM-2.5A (MORS-DM-2.5A) ADDED
DM-2.5B (MORS-DM-2.5B) ADDED
DM Ladder 01 (DM-01LADR) ADDED
DM Ladder 02 (DM-02LADR) ADDED
DM Ladder 03 (DM-03LADR) ADDED
Mor's Map (MORSMAP) ADDED

This new map pack collects previously separate maps, into one convenient to download file.

You can delete the following files if you have them (they've been merged into this map pack):
MORS-DM-1.5A.REZ
DM-2.5.REZ
MORS-DM-2.5A.REZ
MORS-DM-2.5B.REZ
DM-O1LADR.REZ
DM-02LADR.REZ
DM-03LADR.REZ
MorsMap.REZ



Changes in Mac LC Map Pack
Crash Land (CRASHLAND) ADDED
TRON LightCycles (TRON LIGHTCYCLE) ADDED

Changes in Mac DA/DM Map Pack
Disc Golf of TRON (DISC_GOLF_V1.0) ADDED
Hub (VMAN_HUB) ADDED



In the process of updating these map packs, I also decided to give some of the .REZ files new, more logical names. One of the changes made is that I have done away with the "Part" and "Full" suffixes, because they made the filenames longer and a bit more confusing than they needed to be.

The renaming of these files may create some initial confusion in the short term, but I think it will be beneficial in the long run.

Old NameNew Name
Suspect_A_Full.REZLC_Pack_1.REZ
Suspect_B_Full.REZLC_Pack_2.REZ
Suspect_C_Part.REZLC_Pack_3.REZ
Suspect_D_Full.REZLC_Pack_4.REZ
Suspect_E_Part.REZLC_Pack_5.REZ
DA_Pack1_Part.REZDA_Pack_1.REZ
DM_Pack1_Part.REZDM_Pack_1.REZ

I've also added some new file mirror links, so that in case one site goes down: there is a good chance that file can still be downloaded from another site. I'll continue to add file mirrors over time.

I recommend that everyone (especially server operators) update their DA Pack 1, DM Pack 1, and LC Pack 3 files, and add DM Pack 2, as soon as possible. Replace any individual map .REZ files with these map packs.

These updated map packs are also available from the All TRON 2.0 Files page.
 

Essay About TRON The Film And Games

By TronFAQ on Monday, May 28, 2007 at 6:22 PM
I've been saving some items for slow news periods, as we seem to be in right now. This is one of those items. A very interesting essay about TRON the film and its games.

A number of passages within the article really struck me, because they echo similar thoughts that I have, on the same issues. Particularly when it comes to video games.

Video games, too, were more futuristic in the early '80s than they are now. Looking at the popular games of today, one says "oh, look, football" or "oh, look, crime." A movie based on the modern video game aesthetic would look like an hour and a half of ESPN, or in the case of the crime games, an hour and a half of... well, I guess that'd be ESPN again. Right now we're in an unfortunate phase in which game designers aim for photorealism but fall short: it's the worst of both worlds, as the results are both unconvincing and ugly. But when I was a kid, game designers knew very well that they didn't have a prayer of achieving photorealism and so didn't try. If today's games try to crawl as far as they can into the "representation" corner of Scott McCloud's famous pyramid, 1980s games staked out their territory over on the right, on the "iconic" side, and in the case of works like Qix and Tempest and Vectron, up into the realm of abstraction as well. McCloud points out that iconic forms can be much more involving than more realistic ones, and that was certainly my experience: I spent much of my youth in the cool, clean, colorful world of pixels and vectors. So Tron's geometric citadels and abstract landscapes felt like home to me.

This is exactly why I feel such a connection to TRON and TRON 2.0, and what I believe is wrong with the video game industry today. It's become all about graphic realism at the expense of everything else. What's wrong with playing a game that isn't ultra-realistic? Maybe we could all use a little more abstraction, and not less? More games should take us away from the real world for a time. Not attempt to be an exact mirror of it.

I'm not saying realism in games should go away. Rather, that this obsession with improving graphics needs to relax a bit, with both developers and consumers. Focus some more on those little things called story and gameplay, that are being reduced to almost an afterthought during game development.

It seems the author got his wish, by the way. He wanted to see Discs of TRON on a console, and now we've got it.

Special thanks goes out to 9VoltChicken for pointing me to this essay.
 

Article About The 25th Anniversary Of TRON

By TronFAQ at 5:51 PM
The most recent issue of LA CityBeat (at this time, cover is pictured at left) has an article about the 25th Anniversary of TRON.

In it, the author goes into some of the details concerning how the special effects for the film were created, and how TRON was ahead of its time. Perhaps a little too far ahead of its time, as summed up by this quotation from the article.

Lisberger’s enthusiasm and love for Tron is still going strong 25 years later. Unfortunately, audiences back then didn’t reflect his enthusiasm, and Tron failed to meet its box office expectations. Chalk it up to poor timing or mismanaged marketing – it opened one month following E.T. – but perhaps the message of the film was a bit anachronistic.

And in another quote from Steven Lisberger, I think he sums up the current situation regarding the possibility of a sequel very succinctly.

“These are not the times for what we were talking about,” Lisberger ponders. “If anything embodies the times we live in, it’s Johnny Depp’s character in Pirates of the Caribbean. He’s ready to take every chance on any fly-by-night scheme to get rich.”

Also mentioned in the article, is that a film festival called Greatest Geek Movie Year Ever! will be showing TRON and other memorable films released in 1982, at the Aero Theater in Santa Monica, California through June 15-17, 2007.

May 30th UPDATE: TRON will be part of a double bill along with Star Trek II: The Wrath of Khan on Sunday June 17th at 5:00 PM. If you'd like to order advance tickets, they can be obtained from HERE.

Thanks to TRON-Sector and Troff for the news.
 

TRON Ranks Highly On Top Visual Effects List

By TronFAQ on Wednesday, May 16, 2007 at 10:12 PM
The Visual Effects Society (an organization that brings together Visual Effects professionals from all different entertainment markets) recently released a "50 Most Influential Visual Effects Films of All Time" list, as first reported in a thread on the TRON-Sector site.

The list is available for download in Adobe PDF format, HERE.

I'll save you the trouble of downloading it, if you're only interested in where TRON placed on the list, by revealing the top ten.

10. The Abyss (1989)
  9. Alien (1979)
  8. Close Encounters of the Third Kind (1977)
  7. King Kong (1933)
  6. Tron (1982)
  5. Jurassic Park (1993)
  3. The Matrix (1999)
  3. 2001: A Space Odyssey (1968)
  2. Blade Runner (1982)
  1. Star Wars (1977)


As you can see, TRON placed 6th on the list . . . closely behind such classics as 2001, Blade Runner, and Star Wars. This is actually a very impressive showing. Being considered worthy to be in the company of films like these, is no small feat.
 

Syd Mead Documentary Now Available On DVD

By TronFAQ on Saturday, May 05, 2007 at 9:55 AM


Director Joaquin Montalvan's documentary Visual Futurist: The Art & Life of Syd Mead, which chronicles the life and career of the legendary artist — and won an award at the 2006 Dances with Films festival for achieving the highest audience appreciation rating in the festival's history — is now available for sale directly from Syd Mead's site itself.

This is something I personally have long been waiting for! Ever since I first became aware of the documentary two years ago, I've been anxiously awaiting the news of a DVD release. Well, it's finally here! This is the kind of 25th Anniversary gift to the fans, that every die-hard TRON fan really wants.

The price of the DVD is $29.99 U.S., plus an additional $7.50-$10.00 U.S. shipping depending on where you live. The order form states that delivery to most (though not all) European countries is possible.

Below is a sample clip of the documentary, which includes moments with TRON Director Steven Lisberger and TRON Computer Graphics supervisor Richard Taylor. A higher quality version of the clip is available on Syd's site (requires QuickTime).

For those of you that don't know (and I expect there to be very few): Syd was one of the main conceptual artists for TRON, along with Jean "Moebius" Giraud, Andy Probert, and Peter Lloyd.

Sample clip of Visual Futurist

 

TRON Games For Xbox Live Confirmed With Press Release And Screenshots

By TronFAQ on Thursday, May 03, 2007 at 5:34 PM
Well, we finally have concrete proof that TRON and Discs of TRON are being released for the Xbox 360 on Xbox Live Arcade. Disney Interactive Studios has released screenshots and a press release, with some details about the two titles. The games have been developed by a studio named Backbone Charlottetown. (Never heard of them.)

Both games will indeed feature enhanced graphics modes (as well as "classic" unenhanced modes), and will also have online multiplayer. There is still no exact release date or price yet, though. (The release is said to be in the "summer". I'm guessing it will be around July 9th, which is the date of the film's release in 1982.)

So it seems this is the extent to which Disney will acknowledge the 25th Anniversary of TRON. No HD DVD or Blu-Ray release of the film, and no sequel. A bit disappointing. The fact that these games are going to be enhanced updates of the classics are nice, but I personally was hoping for something more. (And as long as they remain Xbox 360 exclusives, I won't be buying them.)

But I'll at least give DI credit for being smart enough to enhance the games. I was actually expecting them to just be straight ports. Which would not have made them a compelling buy for most people, I'm certain.


TRON Light Cycles: Classic (left) and Enhanced (right)
  

TRON Tanks: Classic (left) and Enhanced (right)
  

TRON MCP: Classic (left) and Enhanced (right)
  

TRON I/O Tower: Classic (left) and Enhanced (right)
  

Discs of TRON: Classic (left) and Enhanced (right)
  


UPDATE: Here are links to a couple of videos, showing TRON and Discs of TRON in action. Thanks to MChilds for these links.

May 4th UPDATE: It turns out Backbone Charlottetown is a division of Backbone Entertainment, aka Digital Eclipse. Now it all makes sense. Digital Eclipse did TRON 2.0: Killer App for the Gameboy Advance. I wish these game companies would stop changing their names practically every year.
 

TRON Comic Issue 4 In June

By TronFAQ on Tuesday, April 24, 2007 at 1:32 AM
Seems that Issue #4 of TRON: The Ghost In the Machine by SLG Publishing, has now slipped to June.

Sigh.
 

Another New TRON Game On Live Arcade For The Xbox 360?

By TronFAQ on Monday, April 23, 2007 at 10:45 PM
Well, this is getting interesting. Now there is a rumor of another TRON title that's going to appear on the 360.

There are no other details available at this time. I'm betting Disney Interactive Studios probably isn't too happy that the public is finding out so quickly about these, before they're even announced.

From the little information that is available, it looks like the original TRON Arcade game will also be appearing on Xbox Live Arcade for the 360.

I think it would be foolish to not make these new TRON games cross-platform, and keep them Xbox 360 only. If they're really serious about going through with these, then at least fight fire with fire by enhancing them and releasing them on as many platforms as possible. Including the one where the most people are playing the originals using MAME, the PC. Make it available on Games for Windows Live. And how about the Wii, taking advantage of the Wiimotes?

April 26th UPDATE: It seems DI has confirmed that TRON and Discs of TRON are coming, in a sly way.

Thanks again to MChilds for this latest news tip.

Unfortunately, I won't be "ready" to combat Sark if he's going to appear on the Xbox 360 only. In fact, let's have a couple of polls . . . to see what platforms people want to see these games appear on, and what they expect out of the games.

December 6th, 2008 UPDATE: These polls are now closed. Please see this article for the results. Thank you to everyone who participated in the polls!
 

Disney Interactive Studios To Release Discs Of TRON On Xbox Live Arcade

By TronFAQ on Friday, April 20, 2007 at 6:31 PM
Disney Interactive Studios will apparently be releasing the arcade classic Discs of TRON for the Xbox 360, on Xbox Live Arcade.

While this is a commendable move and I wish DI the best of success with this release . . . why anyone would want to pay for Discs of TRON when they can play it for free on any one of the various ports of MAME, I really couldn't tell you. Of course, obtaining the ROM files for the game without actually owning the arcade machine is technically illegal. But do any of you honestly believe that the vast majority of people playing DOT on MAME, actually own the machine?

Discs of TRON is also available as an unlockable on TRON 2.0: Killer App for the Gameboy Advance, and is a decent (if not incredible) emulation of the game. A used GBA and Killer App cartridge could probably be picked up at a reasonable enough price, to be another compelling alternative to the release on Xbox Live Arcade. Especially due to the fact that you'd be getting multiple games in one. (If you can find the cart, that is.)

It's possible the game may be updated with new gameplay or graphics for Live Arcade, but I highly suspect it will just be a straight port with minimal enhancements (if any). We'll see, I guess.

Thanks to MChilds for the tip!
 

Boxhat Is Down . . . Again

By TronFAQ at 6:24 PM
The Boxhat site has been down for almost 24 hours now. If you visit the site, you'll simply get a blank page. I'm not sure what the situation is, but if I find out before the site goes back up: I'll update this article to mention the reason.

I suspect this downtime may have something to do with Bigred's (the site owner's) attempt to move the site to a new host, to help put an end to the downtime once and for all. But at present, I don't know the actual cause for certain.

April 21st UPDATE: Boxhat has come back online some time within the last 2-3 hours, as of the time of this writing. This also means that the download links that were temporarily broken, will be working again. Still, I intend to start adding file mirrors in case any more downtime occurs again in the future.
 

Avi Speaks, And You Should Listen

By TronFAQ on Saturday, April 14, 2007 at 10:04 PM
I prefer to keep any articles I post strictly related to news, and other items that are of interest or entertaining to TRON fans. But once in a while, something really important will come up that involves the community itself and the state it's in. This is one of those times. And I feel it's important people are made aware of it.

Every gaming community has its dramas . . . and the TRON 2.0 community is certainly not immune to it, despite its small size.

If you're playing TRON 2.0 Multiplayer right now, I think you should read Avi's latest post on his new MySpace blog. Avi is a very active member of the community, who I also think deserves a lot of kudos for his efforts to help bring life back to TRON 2.0 Multiplayer.

Some of the language in his post is a bit strong, but I believe his message is important and everyone playing the game should definitely read it.
 

Bad TRON April Fool's Joke

By TronFAQ on Saturday, April 07, 2007 at 5:53 PM
Somehow, I completely missed this. Big thanks to Avi for letting me know about it.

An example of a good April Fool's joke is this year's joke at TRON-Sector, which can still be seen as the first news article on the front page at the time of this writing. (TRON-Sector Going Retro.) Nice work, TheReelTodd! :)

However, there was also a bad April Fool's joke (bad, as in it could really fool and scare people) that seems to have originated on the site Kuro5hin. For those of you who don't know: Kuro5hin is a news site, of sorts. One that lets its users write the stories. The problem is, anyone can write anything they want, whether it's true or not.

Here is the link to the fake story on Kuro5hin:
Homeland Security Classifies TRON as "Sensitive"

Of course, the author wrote this fake story early (on March 29th) in an attempt to add legitimacy. A lot of April Fool's pranksters release their jokes early to try and create a greater impact, because most people will think that they won't have a prank pulled on them until the day in question arrives.

Here is why this story is obviously fake and an April Fool's joke:
  1. As mentioned in the comments for this "story", the name of the FBI agent mentioned is "Lirpa Sloof".  April Fool's spelled backwards.
  2. If that's not enough, then look at the top of the article.  Written by "ewhac" in "Fiction".  Busted!  Fiction, not fact.

I have to give the writer credit though, for creating a fairly plausible story that probably could fool quite a lot of people. Nice work. But it's important that everyone realizes it's just a prank and not to take it seriously.

Oh, and while an HD-DVD release of TRON would be nice: again, there's no evidence so far that Disney is planning to do an HD-DVD or Blu-Ray release of TRON. On the other hand, I guess it's nice to see this fake story mention TRON 2.0. There are still a lot of people who don't know it exists, and I see proof of that all the time.
 

TRON Comic Issue 4 In May

By TronFAQ on Wednesday, April 04, 2007 at 7:44 PM





As can be seen on the Release Schedule page of the SLG Publishing site, Issue #4 of TRON: The Ghost In the Machine has been delayed until May.
 

TRON: The Ultimate Video Radio Special

By TronFAQ on Monday, April 02, 2007 at 6:38 PM
Below you will find download links to TRON: The Ultimate Video Radio Special.

TRON: The Ultimate Video Radio Special Part 1 - 4.3 MB, 24m 59s
TRON: The Ultimate Video Radio Special Part 2 - 4.9 MB, 28m 16s

According to the file authoring information, these MP3s originally came from The Unofficial TRON Page in 1998, which is no longer around. The files are low quality (24 kbps) but are still clearly understandable.

The first part doesn't contain too much of interest, but the second part certainly does. Not only do we hear from Steven Lisberger (writer and director of TRON), but also David Warner (who played the parts of Dillinger, Sark, and the MCP). I have never heard David being interviewed about TRON before, so it was a treat to hear him talking about it. And to boot, there is also some deleted dialogue from the film I've never heard before.

This dialogue is not anywhere on the 20th Anniversary DVD as an extra. It features programs from the MCP's faction, who talk about Flynn after he first appears in the electronic world. (It can be found at approximately the 15:50 mark of Part 2.) This definitely made the show worth listening to!

There are also a couple of other noteworthy things that can be heard in the special as a whole: such as the fact that Ron Howard admitted he was a video game nut, and that the special is littered with excerpts of songs from the album Pac-Man Fever by Buckner and Garcia. (Which I still have somewhere, from when I was a kid.)

Many thanks to LDSO member 9VoltChicken, for providing me with both the files themselves and the inspiration for this article.
 

TDM Concept Artwork

By TronFAQ at 5:42 PM
Here are some recent concept sketches by LDSO member Xistence, from his The Digital Messiah total conversion for TRON 2.0.




 

Boxhat Is Down

By TronFAQ on Tuesday, March 27, 2007 at 2:48 PM
I held off posting about this in the hope that the downtime would be short (and thus not worth mentioning), but Boxhat is still down after about 48 hours. Bigred (the site owner) stated that he was hoping to have it back up this morning, but obviously it's not.

Bigred is working on the site problem, and it might come back as early as today. But I think these problems will continue until he permanently changes hosts. His current host has become completely unreliable. However, they're not making to easy for him to switch (being unresponsive to his requests).

March 28th UPDATE: Boxhat is back online. But some recent message posts have unfortunately been lost, due to restoration from a backup.
 

Ain't-It-Cool News Remembers TRON

By TronFAQ on Thursday, March 22, 2007 at 12:41 PM
Just when you think it's a slow news period and there's nothing much to talk about, along comes something "cool" out of the blue.

As mentioned on TRON-Sector, Moriarty and Harry from Ain't-It-Cool News are doing a series of articles reminiscing about several films from 1982, one of them including TRON.

My favorite quote from the article is this . . .
HARRY: I think it is amazing that Steve Lisburger (sic) hasn’t had Disney begging him to make a sequel to this film.

Even Harry is wondering the same damn thing we are. Twenty-fifth Anniversary, anyone? Hello? Anybody home at Disney?
 

News Bits

By TronFAQ at 7:31 AM
Here are some news "bits", to tide things over during another slow news period. (Get it? Bits? BitNo Oh, never mind.)




TRON: The Ghost In the Machine co-author Landry Walker has posted another artwork preview from the upcoming Issue #4 (due out next month). The Light Cycles look pretty nice. Can't wait to see what they look like when they're done, in full color.



Ever since Buena Vista Games (BVG) announced they were changing their name to Disney Interactive Studios (DIS or simply DI), I was wondering how they were going to handle their "mature" titles. Based on their past history, it didn't seem likely they would publish any potentially "controversial" titles under the Disney name. (Controversial because they contained slightly more mature themes, or depicted mild violence. Gasp.)

Well, now we have the answer. Mature titles will be released, either under the "Touchstone" name (you remember Touchstone Films, don't you?) or under the "ABC" name. Somehow, I just don't see how those names fit for video game releases. They're way too strongly associated with film and television entertainment. But I guess rather than invent new names, Disney chose to use existing ones.

Can you picture someone saying something like "Did you pick up the latest Touchstone game that came out?" or "Did you check out that new game from ABC?". They both sound pretty weird to me.



On a disappointing note: I discovered that the Abyss Single Player mission by Johnny LaRue I mentioned in a previous article, has been postponed indefinitely. Here's hoping it does get finished, some day.
 

User Error 2 Single Player Expansion

By TronFAQ on Saturday, March 10, 2007 at 11:32 PM
October 31st, 2012 UPDATE: This article is out of date. User Error has been available for quite some time.

Another one of several projects by LDSO has just been recently revealed, User Error 2 (UE2). This Single Player expansion mod is being worked on by Mor.Evil-1, win3k, and Zook_One.

This expansion picks up where the original User Error (UE1) expansion by Meatsack left off, with Jeremy Powers continuing his adventures.

Here are some sample screenshots of the mod-in-progress.