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TRON LightCycle Map Released

By TronFAQ on Tuesday, December 12, 2006 at 9:25 AM
Arriving a bit earlier than expected, Layer has released his new TRON LightCycle map.

Relive the excitement of the film TRON with this Light Cycle map, that recreates the grid and escape scenes in almost exact detail. It features voices, sound effects, models, and events that are true to our favorite film.

Screenshot montage of Layer's TRON LightCycle map

You can download the map from HERE.

Don't forget to check out the bridge of Sark's Carrier for some nice interactive features, that can be used with the action "F" key on the keyboard.

Congratulations to Layer, for creating a map that so faithfully honors and respects TRON. :)

UPDATE: Layer discovered a problem with the map, so he has released a new version. Please delete the map if you've already downloaded it, and get it again. The download link has been updated to point to the new version.
 
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8 comments so far.

  1. Anonymous December 13, 2006 1:30 PM
    Thanks Layer! Great Job!

    -Z
  2. Anonymous December 18, 2006 10:15 PM
    very impressive! well worth the wait. :)
  3. Anonymous May 24, 2008 12:08 AM
    This looks really cool.
    Can anyone help me getting it to work? I use an Intel iMac. I put the rez file in what I think is the correct folder. But then what? How do I access it either online or just to take a trip on the grid solo?
  4. TronFAQ May 24, 2008 10:37 AM
    If you have an Intel iMac, that means you're running the Windows version of Tron 2.0, correct?

    Read this article to find out how to use the map:

    http://tronfaq.blogspot.com/2007/02/how-to-install-and-use-multiplayer-maps.html
  5. Anonymous May 24, 2008 2:18 PM
    Thanks for the speedy response. I am in fact using a Mac version of the software. I don't need to use Parallels or anything like that. I just installed Tron2.0 , downloaded the upgrade patch and played.

    I appreciate the link. Now I understand what mode I can explore the maps. However, Rez handler and te v1.042 Patch are not for Macs. I followed the other information in the posting though. Either I am putting it in the incorrect folder, or perhaps these maps don't work on a Mac.
  6. TronFAQ May 24, 2008 3:18 PM
    Okay, you've got me a little confused here. Are you running the game in Windows or OSX on your Mac?

    If you're running the game in OSX, then that must mean you're using a PowerPC based Mac, not Intel. The Mac version of the game won't work on an Intel based Mac.

    In that case, you'll want to read this article:

    http://tronfaq.blogspot.com/2006/04/finally-how-to-use-custom-maps-on-mac.html
  7. Anonymous May 25, 2008 2:03 PM
    Sorry to be unclear. I am running this in OSX4 on my iMac. The game I purchased is the Mac version. All I needed to do was download a patch to make it compatible with my computer. It works fine (although it does tend to get a little choppy in some LC scenarios that have several Supercycles.

    And thank you for the link. Your wisdom has been successful. I have put the maps in the correct place and it works great. Perhaps I shouldn't have put those other REZ files in Tron>Custom>Resources like I think the PC people have to do. (Or perhaps those modules only work on PC.) All I had to do was put it in my Data folder.

    So, many thanks for you help. Now, I just need to find the times when people actually show up to race.
  8. TronFAQ May 28, 2008 4:18 PM
    Perhaps I shouldn't have put those other REZ files in Tron>Custom>Resources like I think the PC people have to do. (Or perhaps those modules only work on PC.)

    The Mac version of the game doesn't officially support custom maps and mods like the PC version does, so a way around this had to be found. After a lot of trial and error: the method described, on that page I gave the link to, was discovered. (Well, at least maps work. Getting mods to work 100% properly still hasn't been achieved.) The "Resources" folder won't work on the Mac, so you can delete that if it's still on your hard drive.

    The PC map packs can work on the Mac, since they're the same thing but split up across multiple files. But for the Mac it was necessary to combine them all into two large map packs, to avoid making things too complicated.

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